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Downloads Home » Singleplayer Scenarios » The Rebel take-back

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The Rebel take-back

Author File Description
File Details
Clone Campaigns required?: No
Style: Mix
This Scenario is about a group of rebels who crashed on a lethal planet. You start of with a fixed small army but eventually build a base and try to gather all the holocrons. A very good scenario!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Dean McCullough
Map Design2.0
Playability: 2
"The Rebel take back" is a fairly fast and simple build and destroy. You start with a small number of repeater troopers and a jedi. You're told to go find some droids, build a colony, and then go find some holocrons. Building the colony is fairly simple... After brushing past some turrets you build up in a small path area of sorts and chop the trees around you for more room. Defending the base isn't all too difficult as long as they don't find you too early... If they catch you in the beginning you might have to start over. Once this is past, you've still got to get the holocrons. I assumed they were at the enemy's base because the author didn't give any pointers. So I built up a good Tech-3 army and got everything sorted out, and then found out after leveling two settlements that they weren't even there. I wound up finding them on some random island surrounded by destroyers... Only accesible by air. So I had to inch my way, back and forth with an air transport and a jedi for each holocron. Took me about 20 minutes... Completely ridiculous. While this scenario is good and fun for awhile, it's so unoriginal and absurd that you might have to call it quits after awhile. Barely a 2, this is streching it.

Balance: 3
The scenario is difficult at some points, if anything. Getting the droids back to a safe place alive isn't simple, and defending your base is going to take some thought as well. More than anything, the most difficult part of the scenario is getting the holocrons. While mostly annoying, it does take a lot of micromanagement. Overall, decent challenge. Barely a 3.

Creativity: 1
The story and gameplay are sort of intresting, but the content of the scenario holds almost no originality whatsoever. It doesn't help that there isn't a single trigger in this game either... While this author does have some intresting ideas, he can't seem to capitalize on them and fails to make them work.

Map Design: 2
Mostly simple mixes of grasses and trees, with some nice hills to complement. Not really all that good and the map looks pretty bland once you chop at it. Some nice touches improve it to a 2.

Story/Instructions: 2
Everything is given on a pretty low level, and the spelling errors don't help. He does however, add some original and unique touches to the storyline, which keeps this to a comfortable two.

Additional Comments: Not very good. I wouldn't reccomend.

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Map Design2.0
Favorites: [Who?]0
Size:15.03 KB