(updated 06/13/05) Star Wars: Galactic Battlegrounds Heaven :: Star Wars - Republic Trooper

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Star Wars - Republic Trooper

Author File Description
Montamo
File Details
Clone Campaigns required?: Yes
Style: Role Playing Only
Number of scenarios: 1
STAR WARS

REPUBLIC TROOPER


As the battle for Geonosis erupts, Republic Clone Troopers spew forth from landed starships, flooding the red barren land with their vigor. Squadrons have specific orders and Commanders that enforce them. This is a tale of one unique Commander, and his experiences at the explosive beginning of the Clone Wars...


FEATURES:

• A detailed, action packed, scenario.
• Non-traditional RPG, adding new elements.
• Vehicle based gameplay.
• Fun!

EXTRACTION:

Unzip the "Star Wars - Republic Trooper.zip" to your SWGB "Game" folder or another location. You should then extract or move the remaining files to their proper directories.

Playtesting done by:
- Blackmoon
- Peregine (special thanks)
- Welsh
- Han Katarn
- Scrunch Muppet


Best regards, Monte.

EDIT: Fixed a few bugs involving both bosses.
AuthorReviews   ( All | Comments Only | Reviews Only )
Xcaliber
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
The playabillity was really good, hiding behind rocks was innovative and cool. The way the troopers came in the beginning was awesome and I liked the bombing sequences. Overall, great gameplay and wonderfully done.

Balance: 4
This was really tough at some parts especially the destroyer droid part. That thing drove me crazy, but I figured out a way to beat it, other than that it was pretty easy.

Creativity: 5
The bombing scenes was very creative and I liked it a lot, very cool. I also liked the way vehicles were a great part of gameplay.

Map Design: 5
Map design was beautiful, just beautiful. It was the best Geonosis I had ever seen, just great. The design was so perty, I almost cried.

Story/Instructions: 5
The story was original, might not seem like it, but it was. It was really decent storyline with the kidnapping of Plo Koon and Sev 'Rance, etc. Also the twist...Ooooh.. :p



Additional Comments:
N/A
The Crazy Person
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
I really did quite enjoy this. You are almost constantly in the action and the ambient sound puts you into the heart of the battle. Definately a 5 here.

Balance: 4
The balance was almost perfect. In some places, it seemed a little rediculous as to how the hell you're supposed to survive, but I'd rather have a challange than the balance be tipped in the player's favor. Quite nicely done.

Creativity: 5
Definately not your typical "Geonosis kill all teh confeds" campaign. This one went away from the traditional idea of mashing up 2 huge armies on red desert, which has been the demise of so many geonosis campaigns. You are a mere trooper in the clone army (or are you? ;)) and you actually have some incredibly interesting missions, such as hijacking the geonosian fighter and going to the enemy hanger (this was the first good implementation of a player controlled spacecraft I've yet seen). One on one with the droidika was perhaps the trickiest part of the game, and the boss battle... what a fight!

Map Design: 5
Geonosis is a challange to any designer, since the most we know about the planet is, quite simply, large expanse of desert. Monte mixes terrain and elevation superbly creating this desert enviornment that you actually want to play on.

Story/Instructions: 5
Excellent story. Just a trooper in the clone army rising to meet his challenges provided in the Battle of Geonosis. Aside from a great story, the instructions were clear and informed the player well, with little confusion.

This is a great campaign that I highly recommend downloading.
Cradossk
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 4.9
I found only 1 error in the ENTIRE campaign! And that was the battle versus Sev'Rance. Otherwise good job on making me want to hit that restart button, and a expetionally good healing system for regular units!

Balance: 4.0
Very tough battles. I found myself dieing multiple times at the stupid Destroyer Droid. I found only 1 error and I mentioned that in 'Playability'. And that is the Sev'Rance Tann boss battle. Otherwise a very REALISTIC campaign.

Creativity: 5.0
At first I thought this would be a 'clone pwn confedrcy' but it isn't even close. This combines creative missions, a creative storyline, and very interesting vehicle combat. Good job, Monte! :D

Map Design: 4.0
I'll admit that Geonosis isn't the easiest to design... but some of the map was moreover a slave of gameplay. I suggest having it more open, having multiple paths and different areas that aren't just ment for different missions.

Story/Instructions: 5.0
A nice storyline, with a twist at the end. A was always provided with good instructions on what to do, and with clear dioluge (sp?).

Additional Comments:
Good work Monte! I really enjoyed playing this campaign!
GeneralMasamune
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
This scenario is awesome... I've been looking for a decent Battle of Geonosis map for a while, but you delivered.

Playability: 5
Brilliant. Absolutely brilliant. The cutscenes were amazing, the scenario went in an innovative direction few/no other scenarios/campaigns have, and it was really well-planned out.

Balance: 4
The only reason ou didn't get a 5 here is because the typical skirmishes were too easy but the droideka was more of a challenge than almost anything else in the game.

Creativity: 5
Like I said before, you did a great job planning it all out and took it in a whole new direction that was even better than almost anything I've seen out there.

Map Design: 5
What can I say? It's a huge map, but the entire thing is really detailed. Job well done.

Story/Instructions: 4
Could use a little more before & after, but what was there was great as is.

Additional Comments:

Nothing much to say except KEEP MAKING SCENARIOS LIKE THIS ONE.
bckey
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Good.I can play without read your tip.(not in the destoryer droid part)

Balance: 5
Good,I can survive.

Creativity: 5
Great!The clone can re-heal!How can you make it?

Map Design: 5
Good,so real.

Story/Instructions: 5
Accepable.Intresting and exciting.

Additional Comments:
I still want to know how to re-heal a trooper without medic.Can you teach me?
Commander Gyass
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Nice trigger count. It's fun to watch, and encourages the player to want to see the ending. Nice boss battle too!

Balance: 5
THC is pretty strong but no Over Powered so you'll have to use your brains to complete this scenario.

Creativity: 5
It's a great way to tell one of the many fronts during the Battle of Geonosis!

Map Design: 5
I likes how the map is divided in sections.

Story/Instructions: 5
Nice touch to have a hint guide for each section in order to progress further in the scenario.



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Rating
4.8
Breakdown
Playability5.0
Balance4.3
Creativity5.0
Map Design4.8
Story/Instructions4.8
Statistics
Downloads:2,603
Favorites: [Who?]1
Size:1.39 MB
Added:06/11/05
Updated:06/13/05
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