The Rebel Alliance is in turmoil. Although they have destroyed the Death Star,
the Empire has struck back and forced their fleet to flee into the Outer Rim.
Seeing that they cannot win this war with brute strength, the Rebels are
hiring Mercenaries to act as assassins and commandos in
their small fleets and armies to assist them in their stuggle for freedom.
One such hireling is Velixa Corco, a small time bounty hunter known as an
expert in stealth and quick extermination of foes. Having been
sent to Eredeen alone, Corco prepares to face a new foe, an Imperial Warlord...
In the entire map I have only found 1 bug. That being that the scenario never ends due to the fact that there is no declare victory trigger! Otherwise, it's really fun and makes me want to play it right now. :p
Very nicely balanced. The regular stormies were easy, but the commanders were expetionally hard, especially when grouped. The reason I didn't give you the whole 5 is because that you can't finish the scenario.
A very creative campaign in all. I found a weapon system consisting of 2 weapons. Various enemies, and new console system, etc. Very nicely done here Homsar.
Map Design: 4.8
Very nice snow design. I found few errors... many of which were just mixing Metal 1 with Snow (Metal). Otherwise a very good outside map and inside map.
A well thought out storyline, and very clear instructions. All of the dialouge was written in clear English, I didn't find a single spelling mistake. The reason I decreased .5 points was because the storyline could of been better executed.
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