|RS I Pinky
Posted on 01/01/05 @ 12:00 AM (updated 01/02/05
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Well, it's finally here. A year and a half in the making, this was no walk in the park, so I hope it pleases eveyrone out there.
Special thanks goes to the following people:
For playtesting this and coping with my inumerable scenario re-sends.
So I guess all thats left to say is enjoy!
[Questions/Comments hit me up at: email@example.com]
|Author||Reviews ( All | Comments Only | Reviews Only )|
First off, this is a great campaign, but let's get more specific.
Probably the best part of this campaign, the playability here really shines. If you like RPG, there are some scenarios for you. Like FF? It's here. There is even an optomized BnD scenario complete with special units! Basically, this campaign has something for everyone, that is why I gave it a 5.
The balance was well calculated but it could be improved in a few places. Having to sit and heal at a medic droid has always bugged me, so I would recommend to avoid making places where you have to do that. Also, I few places were a bit too hard, especially the boss of scn 3. On the other hand, the balance of scn 4 (my favorite) was perfect! I had to really think about what to do, but it was not impossible. There were a few other places like this as well.
Well I guess I can't say this was the most creative campaign, but I enjoyed it because it was the best use of the Tevious sytle since SOTE, and included many twists and different syles of fighting. The FF and BnD were much different though, and the BnD special unit system was new. The bosses were also very creative (especially the ones in scn 6).
Map Design: 5
This was very well done! First class eye candy. I really have no comments about this, except that it was great!
The story was thought out and executed well. It doesn't exactly follow the official Star Wars story, but who cares! :p One comment though, the characters do cuss alot, so if that offends you, you should just be ready. Instructions were easy to understand and were clear. I was never at a loss as to how to do something.
Overall : 4.6
A first class campaign that deserves to be amougn the classics (especially due to the limitations of the MAC editor). I highly recommend it. All I can say is thank you for letting me playtest, Pinky!
Review for The Fett Chronicles: By Pink Panther
This is the Pink Panther’s first officially released campaign for Raven Studos, he started this large scale project about a year ago. Now, bringing to you a wealth of missions to play through in a variety of styles. The Fett Chronicles is based on a fictional story of Boba Fett, how he travels through multiple planets doing jobs for other higher members of the galaxy. Fight your way through this brilliantly composed campaign. The wait is over.
Alright, first off this was great, you could die more than one time per level, if you were not careful where you used Boba or how you used him. The units that you had to kill varied on the planet or place you were on. Each battle you had would level you down significantly, so you would either have to stop and wait to reheal, or get to a medic.
Now there has nothing I’ve played that have rivaled the creativity in this campaign, each level, changes. The cutscene’s, although rather long, had a lot of action which made up for the tedious waits.
Map Design: 5.0Each map has been beautifully designed and layed out to fit the style of the planet, cutscenes also strech out the feeling of a planet. I liked Pinky’s style of adding trigger effects to add onto the eye candy effects, (trust me, you’ll be surprised)
Story/ Instructions: 4.0
This is where the campaign had a fault the Campaign was very star wars like, but to me, the story didn’t flow as well as some of the other campaigns that I have payed so far, but then the instructions, were very good, so it made up for that small factor which lost a point.
The playability, although very good, can be a bit tedious waiting for a medic to heal you, or waiting to stall off some troopers at times. The campaigns, which were done on a mac. We’re very well composed, but the wait taken on some points in cutscenes and walking from place to place made a player lose interest in the campaign at some parts, the eye candy was very well done though and fit in with each part of the map that Pinky intended it to be.
Overall I think this was a great starter to campaign making for Pinky, who has been a well respected forummer for a long time. Well done Pinky, Keep those campaigns coming.
Aight, Pinky lad?
The Fett Chronicles: Review
This was probably the best part of the campaign. It had a very SOTE-ish style to it, which I enjoyed alot - and many other probably, too. The unlock-gate system was not as boring as I anticipated - though at points it did get repetitive, with the 8-figure gates becoming simple run on, run off again. There were plenty of enemies (and their comments) to join it, and the addition of gate puzzles and the fact at points you needed to activate one thing before you could open a gate was brilliant. There were alot of varied enemies, from hired thugs to wookiees to gangsters, and this again added an edge to the playability. Boss.
This campaign actually challenged me, which I find is a rare thing now. I died at least once per level, but the fact I knew it was fair that I died pushed me to play it again. The enemies were enhanced accordingly to where you were - if you just somewhere, of course the enemies weren't tough, but when you got to later stages - and closing on objectives - they got very tough (for instance the wookiee beserkers). A 5 because it's neither stupidly hard or easy.
I saw alot of creativity in this campaign, mostly in the form of the healing. Instead of having the health packs just about everywhere, there were med droids placed strategically - so you could heal after a huge fight, but not in between little enemies - and bacta tanks were few and far between, which is again better than the cluttered health packs. The boss battles were very creative. I've never come across some of the ideas here before, and I'm sure they'll prove useful for designers in the future. My personal favourite boss was the wookiee lord. Brilliant idea, the protective cage.
Immaculate, and I would expect no less from Pinky. Ground was blended perfectly, making sure just the right amounts of everything was placed down. The eye-candy was brilliant, but didn't lag or clutter the level, and the inside of bases felt very...base-ey. "Other" Gaia objects were utilised really well to create an inside feel, especially in hangars. The highest point of Map Design in this campaign was definately in (6) A Hunting We Will Go. The Mafia palace was absolutely brilliant, feeling expensive and exquisite but at the same time retaining the Star Wars feel.
The instructions were clear throughout, and the story featured a nice little "log" in the intelligence screen. I knew what I was supposed to be doing on levels, and why I was there. I can't really knock anything off this, even for the slow cut-scenes - but I understand that's because of the handicapped Mac editor.
This was a fine piece of work. It doesn't seem very confining(i.e, there isn't only one way to play It). Most of the scenarios are RPGs, but there is some Build-and-destroy parts too, making the campaign a jack-of-all-trades in a way.
Most of the time the campaign was not too hard, not too easy. But sometimes there are time where It is too easy. For example, I go into a room and instantly kill a Jedi Knight in 2 shots. The non-boss Jedi are too easy to defeat. Other times however, It is way too hard, or at least, extremely hard without any apparent way to get around the threat without being killed or sustaining massive damage. As an example of the parts that are too hard, I walk into another room, with about six Heavy Troopers and 6 Strike Mechs. I cannot defeat them by just attacking them, and so I must call in Simon to dispose of the threat. The balence in the campaign often swings back and forth between the "Just two troopers? Come on!" difficulty, and the "Holy crud how the dickens do I get past this!?" difficulty. Thus, this category gets a 3.
This is where the campaign lacks the most. Not REALLY original, another Boba Fett campaign, but this is the first really good one. Probably the the worst thing is that there isn't much in this campaign that hasn't been seen before. There aren't even any taunt-activated Health Packs like in Shadows of the Empire, or anything like that, which in my opinion is needed for a good campaign.
Map Design: 5
The eye-candy is spectacular! Realistic, living environments, and so on. Not much more for me to say here.
A good story, but no real hints exept "The little 8s with a circle around them are switches" kinds of things. (By the way Pinky: You should cut down on the profanity.)
Overall: This is a very good campaign. Not as good as SOTE in my opinion, but still pretty nice.
|The Nameless II
Well what can i say. It's not often a campaign comes along these days that makes you stop and think "wow". But thats what this campaign does to you. From start to finish i was inspired by the authors keen eye for detail, his deliverance of a great story and the overal presentation of a "masterpiece". If Carlesberg did Scenario design it would probably be like this.
From start to finish i found myself in this world that the author created. I wasn't playing as Bobba Fett. I was Bobba Fett. Thats the way i felt playing this thoroughly enjoyable game. It has all elements of a great scenario, its fun, hard, well designed and draws on all aspects of gaming to produce a well thought out campaign.
I'm not going to lie to you, i thought it was hard, but thats what made it ewnjoyable. It was hard but never too ahrd. You could always beat it so long as you put your mind to it.
As previously stated this campaign draws upon all aspects of RTS gaming and scenario design to create and enjoyable and thoroughly creative piece of work. Sublime.
Like a photograph. Nuf said.
Whilst not accurate to what should have happened at this time in the SW saga the story was well planed and executed. Faultless
I was never lost on what to do. Again Faultless
Overall possibly the best campaign to have been released here.The author builds on his predecessors works to incorporate old school tricks with new inventions to create a well worked innovative campaign that is enjoyable right through. Download now !
Insane. Completely outstanding. Flawless. Alright, I should really shut up because no compliment can describe this marvel.
Kickass. Very well balanced, very clear, very well laid out.
Based off of a never mentioned part of Boba Fett's life: One of the best ideas I've yet encountered on this site.
Map Design: 5
Laid out very well, and I can tell you did a lot of work on the maps.
Wonderful. Flawless. Very good story, but at the same time clear instructions related to the actual map.