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Downloads Home » Campaigns » Death Star

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Death Star

Author File Description
LGLYIIUGH
File Details
Clone Campaigns required?: No
Style: Role Playing Only
Number of scenarios: 2
This is a rare game is here a nl tell it
pls see ya this is my first i has make this with James Martigo!!!!!!!!!!!!

Thanx Kaya
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Jace Varitek
Rating
1.2
Breakdown
Playability2.0
Balance1.0
Creativity1.0
Map Design1.0
Story/Instructions1.0
Playability: 2
It was playable, that isn't its major problem. See below for more information.

Balance: 1
There are no enemies in this scenario, so balance is a nonissue. See below for more information.

Creativity: 1
Well, it is a recreation of the second Death Star, so there isn't much to say about creativity. The only original things in it are nonsensical dialogue that you get when clicking on a "communications person." The triggers are screwed up though, so you only get what they say by clicking on the chat menu. I'll give you one example and see what you can make of it: "I like it as i see the focus lens shooting"

Map Design/Story/Instructions: 1
The map design is pretty poor. It consists of a few metal platforms in space with Imperial Hvy Wall around it, and a cluttering of units into one or two of those spaces with a reactor in the middle. The player starts off with the Emperor, who for some reason is flanked by two Darth Vaders. The player must then wander aimlessly through a large and empty platform enclosed by walls before realizing that there's nothing to do.

Across the map, however, you do have command of some officer and a trooper that for some reason is named "Kaya" (it would be nice to have some explanation, since there is no story afterall). With them, you can walk around the Death Star, which consists again of jumbled Hvy Walls and a bunch of R2 units on patrol triggers.

Overall
Clearly, some effort was put into this scenario, but you could put in all the patrol triggers in the world and this scenario would still need a lot of work. There is no plot, story, or instructions, so I assume this scenario is supposed to rely on its map design. Therefore, I strongly strongly recommend redesigning it and releasing it. It needs a lot of work in all areas. Give me an email if you want me to give me a hand - I'd be happy to.

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HGDL v0.8.0

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Rating
1.2
Breakdown
Playability2.0
Balance1.0
Creativity1.0
Map Design1.0
Story/Instructions1.0
Statistics
Downloads:865
Favorites: [Who?]0
Size:35.59 KB
Added:12/06/04