The Chronicles of Tikkes Ryyder(DEMO)
Made by Alcoholic_Yoda and Talus_Slash
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The forth coming design group, DarkSabre Projects, proudly presents...
THE CHRONICLES OF TIKKES RYYDER(DEMO)
The Republic is under pressure from the rising Separatist movement, and the jedi numbers have begun to dwindle. A young boy, Tikkes ryyder, a newly trained jedi and apprentice to Plo Koon, is at the heart of it all. Little does he know that he will play a huge part in the fall of the Republic...
The Mods needed for this game are included in the zip file. You must download the Mod installer made by Ykkrosh in order to install them. Please rate this campaign!
Any queries email firstname.lastname@example.org or email@example.com
'THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS'
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REVIEW OF THE CHRONICLES OF TYKKES DEMO
The author probably never heard of 'challenging gameplay' or summin. The scenario starts with a very bad cutscene and then you must find your way into a base, when in the base, your units go all mad cos all the enemy's in the base are massing in on you, leaving their positions. I think the author tried summin of a boss battle with a lambda shuttle, but, hell this sucks.
When in the base, I encountered Count Dooku and some text appears like: 'Tikkes fights Dooku and gets lightninged'. WHY NOT MAKE A COOL CUTSCENE OF THAT? Oh, we were talking about balance. I died in the Dooku thing, if it was a boss battle, I didn't know what to do cos I died in like 2 seconds. Then I left the game, just cos I wasn't feeling to spend more time on this shit.
This short. Was there anything new? Nope. 1.
MAP DESIGN: 2
Probably one of the worst things. The author did tried to make a good map (put fish in water etc.), but I immediatly saw bad things like a grass in a building etc. The base and city consists of metal 1 with some buildings etc. VERY poor map.
STORY, INSTRUCTIONS: 1
Story, was there any? I couldn't find it? However, there are instructions, but very poor ones. I mostly didn't knew what to do exactly, e.g. when I was in the base, there weren't more instructions like 'keep your units alive'.
Very bad campaign. Don't download and waiste your precious time. Have a nice evening.
First off I will be addressing the review above in this review as elements of it were very, very bad.
First off the only reason Bendaks units go "mad" is because he set them to aggresive. It was an average amount of fun and a little bit of a challenge. God alone knows what the Lambda shuttle was for.
The Dooku Boss fight was not too hard but unless you were careless you could die in it. Bendaks comments here were worthless and immature. Cutscenes are creativity because they use triggers. The decimator ambush was easy aswell.
It was fairly short yes, but then it was a DEMO. And there were some nice triggers like the ambush, the city being fairly alive, and the massive attack at the end. Cutscenes could have been better though. Fair use of mods.
So it was not empty.
It was a good try at a city, it was a little too cluttered for my liking, and I did kinda of expect the base to be a little better hidden. It was not as bad as Bendak states (He's never released anything so it is not possible to comment on his map design skills)
Very lacking, there was no real backstory to it yet or any explanation or hint as to what it going on here. Intel and Reconasisance were useless for the user to use.
A fair effort but no where near as bad as Bendak stated.
I think most of the credit in this demo should go to the playability factor. There are no considerably major bugs to speak of, though the game does run fairly slow due to the massive patrol trigger work and the sheer number of units in the scenario. Even in this category, however, something is lacking. There is no considerable challenge to the player until he/she reaches the Dooku boss, with seems disproportionally difficult.
As a sidenote, the player should note when installing the scenario that most of the Mods are entirely unnecessary. If you find installing needless mods a hassle, as I do, keep in mind that the demo can be played just fine without them. The pirate starfighters seem particularly perplexing as to their purpose.
Oh, I should also mention the Lambda-class Shuttle that appears in the middle of the Demo. As an air unit, it is impossible for two Jedi to take on without cheating, and I am frustrated as to what the creator had intended when including it. If you don't use some sort of cheat, it singlehandedly ruins the gameplay.
It's always difficult to rate balance, but I think most players will agree that 2 is a pretty fair ruling. It is bumped down, again, to the fact that most of the gameplay is simple due to ineffective enemies that don't come close to comparing in HP, until the, again, disproportionally difficult Dooku boss.
It's always hard for me to knock creativity. I'll start by saying this though - if you are one of those people that values continuity and consistency with the plot of the Star Wars films, this isn't the download for you, since it pretty much rips up the Star Wars plot. As this is a demo, it doesn't give much information on what the plot of the whole campaign actually is. I suppose those though that it is fairly creative in implementing a number of different elements in the game, even if it doesn't make any sense.
This I have to be openly skeptical on. It is, as one of the previous reviewers said, a good attempt at a city, but it really is far too crowded and cramped, and the patrol triggers are overdone. The city design itself more or less throws in every civilian building available without too much organization or structure, and it's not very pleasing to the eye. The patrol triggers do show a bit of effort in the mere tediousness of creating them, but I maintain that it was overdone and at times a bit fake. There are also major problems with the continuity of the terrain, in that the city is bordered by space for reasons I can't understand, and there are random and accidental patches of grass in a heavily urban zone. Finally, the Confederate base so obviously right smack dab in the middle of the capital of Corellia is quite unrealistic. About midway through it, one character asked aloud, "How could they have hidden all of this?" I ask the same question, but in a much more skeptical tone.
Also, a note on the Decimator ambush that has been so contested. Yes it was unexpected and added a much-needed element of challenge to the scenario by that point, it was fairly simple triggering, and beyond that made no sense. I don't understand how three Decimators magically appeared seemingly from nowhere to attack you?
[B]Story / Instructions: 1[/B]
I have to give pretty low ratings for this. Now, making a departure from the Star Wars plotline of the movies isn't always a bad thing, but it is in this case where the plot already borders on nonsensical. There are reports of "mysterious separatist activity" on Corellia, which turns out much to the Jedi's surprise to be a full-fledged Confederate military base right in the middle of the capital city. I don't know how law enforcement missed that one, but I hope somebody loses their badge for it. (If that seemed excessively sarcastic, sorry). It turns out that the Confederacy is manufacturing Decimators on Corellia in preparation for launching a full-scale assault. After a fairly uninteresting and unguided progression through the base, the Demo reaches a climax in a confrontation with Dooku, in which he is killed, but not really?
If that sounds confusing, it is.
The instructions are lacking as the scenario progresses. Throughout most of the entire time inside the Confederate base, their are no instructions, leading the player to just follow a set path and killing droids along the way. During the Dooku fight itself, there is a clip of narration, saying something about how Tikkes is blasted with Force lightning... This would be best represented by actually working it into the cutscene. If that proves too difficult, then its best just leave it out altogether, because it is distracting and has no effect on the gameplay.
Let's give some credit to Alcoholic Yoda for the invasion at the end though. True, it is fairly simple trigger work. True, it isn't presented clearly to the player. True, apparently every citizen on Corellia is packing heat and trying to fight off the droids. True, it slows the map down to an unbearably glitchy level and departs fully from the Star Wars plot, but it did create (for me at least) a momentary air of tension, adding to the need to escape the city... which turned out to be disappointingly simple.
I will give this a lot of credit for being a good effort. Clearly, the creator put a lot of work into it (despite what Bendak says, what amounts to probably almost a hundred patrol triggers in a cramped city setting is tedious work). The idea is relatively good, which bumps up a point on Creativity, but the scenario suffers mostly from design flaws and technical details. It is also disappointingly easy (I completed it in about 15 minutes on my first try, give or take). I think that with better laid-out designs, more concise instructions and definitely more mission objectives, this could be made into a fairly good scenario. That is my advice to Alcoholic Yoda. Also, GET RID OF THAT LAMBDA-CLASS SHUTTLE!
So overall, it's not exactly the top download of the year. Then again, perhaps we shouldn't expect much from it? It is just a Demo afterall, though I have to say that it doesn't leave me with much interest in downloading the campaign it promotes.