Shadows of Lightning II: Abyss Demo
Shadows of Lightning II: Abyss
|Clone Campaigns required?:
||Role Playing Strategy
|Number of scenarios:
By Astro_mech of Pariah and Rogue Creations
This is the sequel to the hit campaign Shadows of Lightning. Shadows of Lightning was the first ever turn-based scenario, and it's predecessor perfects the genre. For those of you who don't know what turn-based battle is, you battle like you would in Chrono Trigger or Final Fantasy, taking turns attacking. Here are some things this campaign includes:
* Your party can use Force Abilities to vanquish enemies and solve puzzles.
* An expanded array of items is now at your characters' disposal -- from thermal detonators to jedi artifacts.
* You can use certain things called "force spirits" to summon powerful force abilities and block attacks.
* Enemies are smarter -- they attack in a random order and use force abilities.
* Enemies now have weaknesses and resistances.
* Your party can now have status ailments, such as poison and sleep.
* Each scenario has many subquests you can complete -- will you follow the Dark Side, or remain faithful to the Light?
* This campaign uses my code trick.
* This campaign includes a playable (though boring) tutorial, as well as a walkthrough and guidebook.
* Control a hot-headed bounty hunter, force-sensitive Gungun, eccentric Jawa, cowardly Hutt, and more characters during your travels to save Lycosone.
* Eyecandy and interactive characters complete the feel of each scenario.
* Custom music, or actually short "jingles."
* No taunts, so you CAN save!
The story is a continuation of SoL1, it picks up six months afterwards. The Raltsians send three bounty hunters to capture the Lycosonian ambassador, who is going to negotiate peace. The Lycosonians, who realize that their ambassador might be in trouble, decide to send Meisha as a bodyguard. The three bounty hunters quarrel over the bounty, so the Raltsians take the matter into their own hands... The first chapter has ended, but the story is just beginning...
Of course, this is a demo. The final version will include three more scenarios, two new party members, many more force spirits and force abilities, increasingly harder enemies, and epic twists in the story. Please stay tuned!
As a bonus, this zip contains three extra scenarios I call "Astro's Unfinished Projects." One is a Jabba's Palace scenario, and the other two are from an abandoned campaign I was making. They all are good, but I never finished the whole campaigns, so they were not released. The two from the campaign are very original, and I think you will enjoy them.
If you have questions, visit the forums or e-mail me! The zip also contains a guide and walkthrough. The first scenario (in SoL2) has a long and boring, but informative tutorial, so once you get past it, you will get to the fun part!
Please rate this, and have fun!
|Author||Reviews ( All | Comments Only | Reviews Only )|
There we go nuff said.
Aside from the really cheesy battle music, which I despise with evangelical passion. This was the most fun I've had in ages (and the first time I've written down codes in ages)
Good challenging, fun battles and good story line the whole way through.
Battles were not too difficult to win, but they were challenging and I'm sure they could be lost if you did not know what you were doingm or if you'd wern't careful with your FPs.
I'd like to give this a 6, but programming constraints apply
The triggers were incredibly, and I could find no bugs. There was some confusion with the inventory system in that I was not totally sure what I had and didn't have, and the same applies with the Force Spirit UEs, but I muddled through. And given that I haven't played a Turn Based thing since Pokemon years ago thats something!.
Stunning, nice use of mods and I also include the weather/atmospheric sound effects here as they added greatly to the feeling of where you were.
Still not sure how you did the geysers though, I thought it was a unit being deleted but it appears not.
Good story with decent sub plots and well designed characters. Instructions were clear and precise, but did not give away the answers at all. I didn't actualy read the Walkthrough/Guide because I didn't read it but I assume its good.
Best campaign for months (just ahead of Life of a Businessman)
Perfect! So fun! I almost became obsessed with it!
Very steady, very fun, and even with difficulty.
I'm not sure if Lycoso is a real planet off Star Wars, but Meisha Tappels is a great "Made-up name". Even though I think you combined mesa with tarpels, and mixed them. But that's stil fine!
Map Design: 10
AMAZING MAP DESIGN! I am very impressed by your hard work with the map design, Astro!
A very good story, the instructions were perfectly well understood. And on the turtorial, the instructions were repeated, not many people do that!
Overall, I'm very impressed. Absoloutely no mods! That's amazing! Well, all I have to say is that I'm glad I've played this. It makes me want to make an RPG so bad!
OVERALL MARK : 100!