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The Battle of Kamino

Author File Description
Commander Merai
File Details
Clone Campaigns required?: Yes
Style: Fixed Force
Number of scenarios: 4
This is The Battle of Kamino, as seen in Star Wars Republic 50. The prologue is from Star Wars Republic 49. It features:

Starfighter action defending Kamino!
Pitched Battle with Jedi and ARC troopers in the close confines of Tipoca City!
A Race against impossible odds to buy time for the Separatists to escape!
Battle both in space, on Tipoca City, and above the water.

Play as such characters as Shaak Ti, Obi-Wan, Anakin, Separatist Commander Merai, the ARC troopers and more.

This uses many mods, which are all listed in the ReadMe. Finally, know that this is the first and a series of campaigns based on the comic books, starting with
The Battle of Kamino, then Victories and Sacrifices, Last Stand on Jabiim, and Light and Dark. I may afterwards move on to the novels, TV series and games.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design3.0

It was quite a bit of fun as it was challenging without being frustrating. It was a good attempt at a clone wars era
attack. It could have done with some save points however,as it was easy to lose all the ARC Troopers in a couple of hits from Strike Mechs,
artillery or Assault Mechs. It also needed some gentle direction as to which path to chose, as some of the starting paths could easily
result in death. Locked doors prehaps ?. I was also able to kill everyone at the Third Generation Lab before I reached the nursery (By then destroyed)


Good balance, not to easy to lose but remained a challenge as you had to keep certain forces alive thay whilst being
harder to kill than normal forces, were still weak. The fight with the Shark was a little challenging though as a solid Jedi Starfighter
shot could easily end your life in one hit. This sudden death actual improved the game as it became a dodging game as the shots rained in and was
quite fun.


Excellent triggers, possibly some bugs (I didn't see Lama Su though this was likely intentional , also when the ARC troopers must be defended whilst they set the charges, Obi wan and Anakin were no where to be
seen) Needed some more creative and bold designing though that was the only thing that prevented a 5. A good author should be able to create any world of scenario they wish with the use of
illusion. They need to make the scenario feel like it is where it is set as well as look like it.

Map Design:3

It was on par with the SWGB Campaign levels by LEC, but the city did not feel like Kamino, there was no sense of height or size. Some of the new Quarren Wall
mods would help in making the dome of Kamino easier to do. The Underwater part did not work either, I personally don't see the Underwater Mountains as any use
for a level, as you can move through them (actualy underneath). Under sea maps can be done but you should'nt really use water. Using rock 1 or 2 and then having a few mujaa fruit bushes
and other plants, the odd rocks and mountains can create a good illusion of under sea fighting. Watery noises also help. I'd like to sea an air bubble mod, where a stream of air bubbles rise upwards.
The use of mods worked well, except that some needed renaming triggers to work fully.


Good storyline which is probably mainly based on the Cartoon Series, but I don't know to what extent.
Pretty good instructions, history and intelligence,though my only critiscism is that the history bit kinda tells
you whats going to happen but thats no big problem.
Map Design3.0
The Battle of Kamino
Reviewed by Puddle_Man

Playability: I found this campaign quite good. I managed to get into it quite quickly and is alot better then most of the stuff that ppl are submitting nowadays

Balance: Kept the balance ok. The fact that you cud play as about 3 different characters helped to make the story more intresting

Creativity: I do not read the black empire comics (i think thats what they are called) so this i cannot really comment on though. the story was though quite good

Map Design: Possibly not the campaigns strong point.There wasnt much eye candy, but some detail went into the design + i couldnt see, from the surface, any buggy triggers

Story/Instructions: What you had to do was explained quite clearly and I had no trouble figuring out what needed to be done next

On the whole, this was a good campaign. Good luck with future ones!

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