Star Wars - Jedi Academy v1.1
Posted on 04/18/04 @ 12:00 AM (updated 05/04/04
UPDATE: I have fixed some bugs in question. That's bout it. :p
|Clone Campaigns required?:
||Role Playing Only
|Number of scenarios:
A decade have passed since Jedi, Kyle Katarn killed the villainous Desann. Jedi are spread throughout the galaxy in order to combat the Imperial Remnant. Luke Skywalker, Jedi Knight, has been recruiting a record number of students to his cause. His attempt to obtain the force enlightened younglings has brought him to Nar Shadda, where he meets Dars Soulwright, his soon to be padawan...
• IMPRESSIVE EYE CANDY
• LIGHTSABER TECHNIQUES
• GOOD STORYLINE
• BOSS BATTLES
• ONE ACTION PACKED LEVEL
Unzip the "Jedi Academy.zip" to your SWGB "Game" folder or another location. You should then extract or move the remaining files to their proper directories.
Download the Music file here:
Download the Sound Effects here:
Download the Modpacks here:
Glass Window (Perfected) by Brownboot
Kyle Katarn 2.0 by Kowe_el_ewok (not obligatory.)
Cantina Table Mod by TVS
JA Transport by Mad Mike
Campaign created by:
- Darth Monty (aka: Monte)
Playtesting done by:
- Mad Mike (JA Transport)
- Tevious (Cantina Table Mod)
- Brownboot (Windows Mod)
- Kowe_el_ewok (Kyle Katarn 2.0 Mod)
I'd like to thank everyone and anyone who helped me make the best out of my campaign.
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Wisee this was an awesome campaign. The story was awesome, it's impossible to bring out how much training Jedi endure.
Playabillity: The playabillity was really nice. It was fun, and it ruled. The boss battle was very creative. So yeah a five here.
Balanced: The balance in this scenario was incredible. It wasn't to hard nor to easy.
Creativity: The boss battle and the lightsaber level system was creative, and I was satisfied with the creativity in the plot.
Map Design: The map design was beautiful. It was great. Eyecandy and everything is in this campaign.
Story/Instructions: Greatest story ever, you fell emotionly attached to the characters and that is important in campaigns.
Overall: Overall it get's a perfect 5 from me. So yeah. The design, the playability, and the story were incredible.
|Master Obi Law 1
Playability: It was very fun to play and the triggers made it better to play.
Balance: The boss battle was really good.
Creativity: The lightsaber techniques were very creative.
Map Design: The map was awsome and the way you used it was excellent because you appeared in different places, but it is always the same map.
Story: The story and the imstructions were both clear.
This scenario was good but i felt that there was a lot missing.
Playability: It starts off quite well, but after a while the fun factor falls as you realise that you'r doing pretty much the same thing (attacking + killing) over and over again.
Balance: I found this very easy and had it finished fast. More levels and a possible change of pace (puzzles prehaps?) would improve the score.
Creativity: The whole idea of training at a jedi academy etc has been done and dusted ages ago. No new ideas seem to have been approached...if you have played lots of other campaigns on SWGB Heaven, you'll know how i feel.
Map Design: The design was very nice with some good eye candy. The author has done well here.
Story/Instructions: As said above, the whole idea has been done before. I would also like to point out a number of grammatical errors and spelling. I won't list them but they can be seen quite plainly and, considering that this campaign did have a fair number of playtesters, i'm suprised that no one pointed it out for him! (ok, I know not many of you care for such things, but I find it annoying whenever i read a sentence that has been written wrong!)
So on the whole, it is a good campaign but I only really suggest it if you have got about 20 mins to spare!
|paul the ewok
I loved it! Jedi Academy is one of the coolest campaign ever!
It was great, especially the training game with the droids. Can't find much wrong with it.
Balance wasn't as good as it could have been, as when i first faced the AT-ST it led me to a dark trooper and i died.
It wasn't that creative, as you didn't invent jedi academy. Although apart from that i loved it.
Map Design: 5
Brilliant, the eye-candy was superb. At first i had trouble getting out of the temple, but i eventually got the hang of it.
Good story, although the instructions could have been better. Changing objectives!
A very good scenario, perhaps a sequel is in order?
Well, bye then. *Jumps out of window*
This is a great campaign! But if your looking for a
JK3: Jedi Academy camp based on the Raven game, this is not it. Even so, this is great to play anyhow. I especily like were the author used Jor Drakas for Kyle Katarn :). Great work!
Note: if you have the dark forces mod for SWGB, the sith mastermind will appear to as Kyle Katarn!
[Retracted due to no use of criteria. - Bryl]
[Edited on 03/12/07 @ 02:40 PM]
This looks like quite an interesting scenario.....only after Dars enters the elevator after talking to Luke the game crashes. A shame, 'cos I really want to play this one. :(
jedimasterhawk, if you don't install the enlisted mods links in Darth Monty's description, then you would see Kyle Katarn instead of Jor Drakas... sorry if I sound a bit harsh, man =)