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Downloads Home » Campaigns » Count Dooku - Before The Darkside "Demo"

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Count Dooku - Before The Darkside "Demo"

Author File Description
Mad Mike
File Details
Clone Campaigns required?: Yes
Style: Role Playing Only
Number of scenarios: 3
Update: Map of last level added to .zip file (previously absent).

Count Dooku - Before The Darkside
"Demo"


It is only a few weeks since the Battle of Naboo ended. Senator Palpatine of Naboo has been elected as Supreme Chancellor and promises to end corruption in the Republic. The Neimodian viceroys are awaiting prosecution for their little stunt and have been ordered to shut down their battledroid storage facilities on Geonosis. Anakin Skywalker has begun his training as a Jedi knight under the supervision of Obi-Wan Kenobi. However, all is not as well as it seems. Jedi Master Count Dooku is meeting the Jedi council to discuss his leaving of the Jedi Order. Elsewhere, hidden in the darkness, the mysterious Sith Lord Darth Sidious has begun his search for a new apprentice to replace the newly deceased Darth Maul.


Play as Count Dooku as he sets out on a solo journey to prove the corruptnes of the Republic.

This is as much of this campaign that I finished. The last level is included as a map of Coruscant.

Requires Count Dooku lightsabre mods

This campaign was made by Mad Mike of Purple Raccoon Productions

My website: http://www.freewebs.com/mad_about_swgb/

PRP website: http://www.freewebs.com/raccoons2003/
AuthorReviews   ( All | Comments Only | Reviews Only )
master silver
Rating
3.8
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
Playability: 3
This campagin was very playable. The only problem was that it seemed a little to repeative. You had to keep killing the same amount of droids, in the exact same hallways, over and over again. The balance and hallway decor was fine, it just gets boring seeing it again and again and again.

Balance: 3
It had decent balance, again however fighting almost the same number of droids over and over again makes it a little unbalanced.

Creativity: 4
A very creative demo, no one has done a story only about Count Dooku and you do a good job making it orignal. The only thing I can take points off for is that the level you play is too repeative.

Map Design: 4
Again, points off for repition, the first hallways were good, but seeing them repeated didn't make them any better. You could have used some different eye candy.

Story/Instructions: 5
Great story, I wish you had decided to continue this Mike, it was great. You kept me playing just based on the story alone. It was creative, informative, but not too boring or long. I sincerely regret that you didn't ever finsih.

Additional Comments: If you could be a little bit less repeative in your units and map design then this would have the makings of a high four, maybe even a five. I wish that you had finished this because I want to know what happens. Maybe you would like to a continuation if I helped you? This was a good demo and I am sure that the campaign for this would be even better. If you decide to continue, or have any ideas about a continuation, email me at master_sivler@yahoo.com.

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HGDL v0.8.0

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Rating
3.8
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
Statistics
Downloads:793
Favorites: [Who?]0
Size:449.31 KB
Added:07/04/03
Updated:08/22/03