The new and improved Denevera Missions Special Edition sports better triggers, map changes, sounds, and a new cinematic! Bugs have been almost completly eliminated, for maximum enjoyment.
|Clone Campaigns required?:
|Number of scenarios:
Luke Skywalker is on his way to Denevera to settle a conflict involving the insectoid Verpine and the bug-eating Kubaz. On the way he is attacked by the Star Destroyer Hatred commanded by Admiral Hyperion. Luke must escape from his doomed modified Blockade Runner, the Epsilon 9, escape the Hatred, and still find a way to get to Denevera alive.
Other changes include: When you click on a control panel, a the panel gives you a readout.
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UlicQel Droma's Advanced Reveiw
Playability - 2, The playability was 2 because if i wanted to play the Denevera Missions SE, i could of just played the first version, theres not much different, so try and make it more different, like instead of using say luke skywalker, use Master Luke.
Balance - 5, Great balance it was the same thing as the first one, if you want to make a better campaign please change a lot around.
Creativity - 3, Well I gave it three because, it had a new storyline(Well its the same as the first one), But it was diffrent from everything else(IMO :)).
Map Design - 4, Again it was the same thing as the first one.
Story / Instructions - 3, And once more, the same thing as the first one.
Playability: (4) It was somewhat fun to play, although the crowds of stormtroopers in certain areas brought the quality down. As did a few bugs, including where the stormtroopers are supposed to board the blockade runner, they just all clump-up and every now and then one of them wanders out. Another bug was that the players would resign, to amend this the creator needs to make use of an AI file.
Balance: (3) Luke was not an all-powerful jedi knight and was quite vulnerable throughout the campaign, that is a good thing, but it is outweighed by the bad side to it - he got annihilated whenever a large group of enemies needed to be tackled, in this case, it was often. Perhaps the inclusion of some health packs, attack upgrades or even the removal of some of Luke's foes this category will score higher.
Creativity: (3) Not much to say here, other than the indoor design throughout the levels was a little lacking, and looked blocky.
Map Design: (3) The map design was strictly average. The designer didn't use a variety of metals, the only time a different metal was used was on each floor. The rebel walls the creator used for indoor walls made it look messy, and would have been better off sticking to the republic walls seen in the first scenario or 'Space Walls' in the others section. It was also strange to see an area of grass with massassi ruins and such in when the scenario was taking place in a star destroyer.
Story/Instructions: (3) The story was new, and the opening cinematic impressed me. It gave a fast paced approach - and captured the battle scene in space perfectly. The objectives were written in long paragraphs though, and at times it was hard to weed them out.
Overall, this is an improvement over the first version, but is still lacking in many areas. If the designer keeps working at it, their work will vastly improve.