Star Wars - The Tantive IV
|SCN Punk l Echuu
Posted on 06/02/03 @ 12:00 AM (updated 08/28/03
|Clone Campaigns required?:
||Role Playing Only
|Number of scenarios:
Unzip "Tantive_IV.zip" to your "Star Wars Galactic Battlegrounds/Game" folder. Then extract the files to their proper folders.
Download the optional Music files here: ANH Music (Mirror)
Unzip "ANH_Music.zip" into your "Star Wars Galactic Battlegrounds/Game" folder. All files will then unzip into the proper directories.
Use "Star Wars Open Install.bat" to install the "STAR_WARS_OPEN.mp3". It will make a copy of the "OPEN.MP3" file from the Sound/Stream folder and create it under the name of "STAR_WARS_OPEN.mp3" in your Sound/Scenario folder. MAKE SURE "Star Wars Open Install.bat" IS IN YOUR "Star Wars Galactic Battlegrounds/Game" FOLDER!
Star Wars - The Tantive IV
It is a period of civil war. Rebel spaceships, striking from a
hidden base, have won their first victory against the evil Galactic
During the battle, Rebel spies managed to steal secret plans to the
Empire's ultimate weapon, the DEATH STAR, an armored space station
with enough power to destroy an entire planet.
Now Princess Leia's Blockade Runner, the Tantive IV, has been captured by the Imperials, hoping to win back their stolen plans.
~ RPG Playing Style
~ Taunt Healing
~ Detailed Map
~ Plenty of Action
- Master Echuu
|Author||Reviews ( All | Comments Only | Reviews Only )|
I think that this is a good campaign... errr..... demo of a campaign. But I think that you must improve something, so it would be on SCN Punk level.
Playability - 5
I just played and played, and couldn't stop! I think that playability is nearly just as TVS' TPM and SOTE campaign, really! And there are no bugs. You know, I always stop making some campaigns because of one thing: bugs, many bugs, and when I fix a bug, there appears a new one and so on.
Balance - 3
Well, this is what I don't like here. I died alot on some places, because there was too many enemies. When I find a healthpack I use it imideatly, because I was injured veeeeeeeeeeeeeery badly. And I think, that adding at least one healthpack and deleting one or two enemies (this is a demo, yo can improve your campaign) will bring it to 5.
Creativity - 5
Well, Princess Leia's journey is expanded, comparing to other EIV campaigns. But only because of this expansion, I give it a 5.
Map Design - 4
Well, Tantive four is a very big ship. And it's form quite not so as you made it. I think you must make this: Instead of space around the rooms add metal, and all will be fine. But it is my opinion.
Story/Instructions - 5
Well.... errr..... aeeee..... ummmmm..... just 5.
Great campaign, and regards to Echuu for telling me how to get it onto the floppy disk.
Great!! However, at one point I found myself waiting (at the start) for the choke scene to happen. I soon figured it wasn't going to, so I carried on though.
Nice balance, not too easy, not too hard. I did die occasionally where I shouldn't have, because of the number of enemies, and my lack of armour.
Nothing new, but the old tricks were used correctly and in new ways.
Here are some of the better ones:
Exploding power core (flamethrower)
Map Design: 5
Really, really good!! If you explore the whole ship you can easily see the shape of the Tantive IV perfectly! Wonderful insides too. You can see metal blending, and the "buildings-behind-asteroid-canals" techniques
I was never lost on what to do, and the storyline expanded on Leia's journey. Very nice, basically.
Definantly a d/lworthy campiagn :-)!
A great campaign by Master Echuu and as as Tholm said, a "d/l worthy" level.
Playability - 5.
Very fun and no bugs that I found. It's also one of those scenarios that when the full campaign is released you're not going to go "Aww, not this level again. I played this before." and just cheat to get past it.
Balance - 4.
This would be the main problem it suffered. The Balance. I died in a few places from full health because of either a lack of Health Packs or a lack of Armour. Changing Player 1 to Tech Level 2 or 3 would give her some armour making the game as unbalanced and it might also mean you can add an enemy or two if it gets too easy ;)
Creativity - 4.
Old tricks were used, but none of them were out of place or wrongly used. The exploding Power Core was something I hadn't seen before though, it was normally FlameThrower's from colony ship bodies.
Map Design - 5.
Now if you're like me and use 'forcesight' and 'forceexplore' to check out the map design once you've done the campaign, you'd find out how incredibly well-done the shape of the Tantive IV was. It looked like a Blockade Runner should have and was an impresive feat. I've never seen a game's map look exactly like the ship and be very fun or not-templated. Tevious's "Shadows of the Empire" may have had that, I can't remember though.
StoryInstructions - 5.
Such a great story especially with the full game plans. But where did he get it from? I don't know ;)
Playability:5 I liked the way it played it runs smooth and it was fun.
Balance:5 I liked the balance on this one, I didn't feel that it was too hard nor is it real easy. In order to get through without being killed, you have to sneak around the ship much like the princess did in the movie.
Creativity:5 This took a lot of time to design and get everything to work.
Map Design:5 To go through all the trouble to make the map look like a Corvette, it's just awesome.
Story/Instructions:5 No guess work here. I'm a big fan of originality but I'm also a fan of being able to pull off a recreation done in a different format and this campaign demo does it. The whole story is here. The only thing I missed was where the Star Destroyer gunners almost shot down the escape pod with R2 and C3PO.
Summary: This was awesome, I can't wait to see the rest of this campaign. Everything works as it should and it's a great challange.