Jango Fett - Assault on the Federation
This is the first game I've submitted on this site, or any site for that matter, but don't get me wrong, this isn't my first game. I put hours into this game perfecting it, so I hope it doesn't get too hard for you kids. I put several instructions in there for you.
|Clone Campaigns required?:
||Role Playing Strategy
This is the story of a bounty hunter by the name of Jango Fett being hired by the former head of Incom Corporation (the future creators of the T-16 Skyhopper and the T-65, also known as the "X-Wing") approximately 3 years before the Battle of Naboo. Morgan Farris, the CEO hires Jango to retrieve his bodyguard, Lord Hairu Jin-Roh from captivity in a Trade Federation base deep in the cold heart of Ando Prime. Jango must use skill and intelligence to rescue the prisoner, but it takes a bit more than that to escape the clutches of the corrupt Trade Federation.
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
I wouldn't mind playing this level again! It's captivating and interesting. The Acklay didn't convert the first time, but other than that, no bugs.
Perfectly balanced. A horde of easy droids, with a super-enemy every now and again that would absolutely thrash you.
Luring beasts into pressing controls. Comandeering turrets to fight foes. Sneaking out in a Federation tank. Sending a GONK droid to power a transport. All of these I have not seen before.
Very good, it felt like I was sneaking around a Federation base. The snow sequence was good too.
Great story, instructions were fine. I was a bit mistyfied with the worker at first, but other than that, great.
Great! This is a refreshing level, and I heartily reccomend it.
I share the sentiments of the previous reviewer, with a few exceptions. I *did* find a number of trigger bugs, which forced me to restart once or twice. They shall be noted in the Playability section.
Would have been a five, as the mission is pretty straightforward, non-confusing, and was fun for a sneak-and-snatch, especially given the innovative touches the author added.
However, I did hit some snags. First of all, I had no idea that the transport would keep moving, and also wasn't sure I needed to load Jango aboard, and ONLY Jango. I transported my worker first, and once I realized my mistake, the transport would not stop moving so I couldn't get Jango aboard and had to re-start.
Second, when I garrisoned in the turret near the end with the Jedi in tow, he ran right up to the turret and trapped me inside. Restart #2. As nice as that looping "follow me" trigger effect is, if you can't control the other unit you risk problems such as this. Be careful, designers.
Darth Maul's appearance was buggy; he appeared AFTER we passed the Infiltrator, so we never saw him, and once the Jedi was aboard Slave I I wondered why the scenario didn't end. I doubled back, killed him, and we won.
And finally, I saw no point in even using the AAT that you find in the base; it malfunctions and blows up after you use it to kill a single battle droid.
I think it would have been better if the player had to figure out themselves that the turrets were the only way to kill the High Security rather than tell them in the instructions, but this knocks no points off the score. If anything, the combats were a little easy, but the mad panic ensuing once Security spotted you counterbalanced this out. Run for the turret! RUN!
The whole bit with using controlled animals gives this one a high mark for me, plus having to keep the worker alive so he could build the core later. I like that aspect of "this unit is important so DON'T BLOW IT!" in my games.
Map Design: 3
Good design, especially liked the mechs and tanks in the hangars, but otherwise nothing special.
"Go get him."
That's it. Oh well. And nothing in-game to embellish it. Plus, at one point the Jedi is talking to you but you have no idea where he is because he's not on-screen. Confusing.
I would have scored the story a two, but making the briefings an actual transmission struck a chord with me. I like that stuff.
Anyway; just keep the bugs I mentioned in mind when you play this. It's a good scenario. I liked it, and I'm a picky bastard.
Very playable. I could not get the animals to convert. Only bug I found though.
Very balanced, with the conbination of weak security and strong high security.
Very good ideas including the carbon processing center access triggers.
Needed more stuff outside of the federation's base to spice this catergory up to a 5.
I liked the plot. Also, I agree with Darth Chuckles about the transmission idea.
Loved it. I would definentally play it again.
[Edited on 07/27/14 @ 01:03 AM]
Really like this map!! Good Egg
[Edited on 07/27/14 @ 01:02 AM]