The Jordonian War- First Contact
The Jordonian War- First Contact
|Clone Campaigns required?:
||Role Playing Only
|Number of scenarios:
You are spy Jay Harken. The Council of Ofdia has sent you to investigate Jordonia, where they are said to be building up arms. Discover the truth, and get out. You will face powerful beasts, and deadly enemies. Good luck.
This campaign will hopefully be released in full soon.
Made by Tholm Mosou.
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|Author||Reviews ( All | Comments Only | Reviews Only )|
Wow, I've seen this designers work increase and increase in quality, Well done Tholm ! :-)
Playability: (4) Impressive, Most Impressive. The unique plot, triggerwork and taunt system made me keep glued to the screen.
Balance: (4) Though the trooper recruits were easy to defeat, the rancors and other troopers were quite difficult. Especially during the traps.
Creativity: (4) This was impressive, more specifically the taunt controlled Dark Trooper was impressive, an excellent new feature which could be used to do really great things. There was of course the heal-taunt AI as weel which was again, used effectively.
Map Design: (3) This category slipped because i feel that the forests and outside areas were not especially good, the map design was still an improvement from the other campaigns, this can be fixed by not placing forests in blocks but using single tiles: Yes its frustrating and long but the results are worth it. ;-)
Story/Instructions: (4) The story was great. The instructions were clear, but in the opening cinematic the creator tried to create a fast paced conference, but it didn't turn out to well, i got tired of opening the chat menu and reading fast, this should be slowed in the final version.
Well done Tholm! A Great Scenario!
This campaign is about two commandos who are assigned to infiltrate a base of people called the Jordonians because they are rumoured to be making weapons and armour for war.
Playability - 5
This scenario was very, very fun to play - the variation of enemies and puzzles was very good.
Balance - 4
The Balance was near-perfect, but sometimes the enemies were too easy.
Creativity - 5
The story was very creative, and in the game was a new trigger trick which in you used taunts to control a droid - very creative.
Map Design - 4
The map design was generally good, but I think it should of had a bit more to it, i.e more eye-candy.
Story / Instructions - 5
The story was very clear and easy to understand, as were the instructions.
Overall this is a very good campaign, and from the looks of it a very good designer.I strongly advise that you download this!
- Master Welsh
~Master Echuu's Punk Reviews~
Another great piece of work by Tholm Mosou. I found this scenario to be quite entertaining. Here is my review.
PLAYABILITY - 5
An excellent feature to this campaign. It put you into the shoes of two spies sent on a dangerous mission to complete. The player had to do a little exploring to find the right path, and other areas could lead you to a trap. The player had to implement a few strategies to be victorious, such as sneak through alternative routes to reach the enemy compound, or command an artillery battery to stop the enemy in their tracks. There was always a new surprise around every corner. The scenario was also enhanced with cut scenes to support the RPG playing style.
BALANCE - 3
The biggest flaw of the scenario was its balance. The level was just too easy. The player could easily kill all of the wild animals before they even reached him. Almost all of the trooper recruits you encounter couldn't even get a shot in before dying. You could easily outrun most of the regular troopers you encountered. I never had to use 1 health pack throughout the whole scenario. Also, the compound could have had more patrols and troops to face. This area needs some work.
CREATIVITY - 5
You could easily tell the author was using his head when designing this. Cool little tricks, like the homing beacon, the artillery objective, the turret strategy, and the taunt controlled RC Trooper were neat and creative things that enhanced the scenario. Well Done!
MAP DESIGN - 4
This is quite tough to grade. I thought the indoor map design was perfect, but the outdoor forest needs a little more too it. Perhaps a little more eyecandy could have been used. A neat trick for forests is to heavily mix Plant(Bush) with Plant(Lush), to get sort of a mud effect. A little more dirt along the forest would have been a way to enhance the map too. But other than that, you're map is great.
STORY/INSTRUCTIONS - 4
This was nearly perfect, but that opening cut scene is what is giving the 4. The instructions and objectives were clear, and the hint box was used well too. The conversation at the beginning was just way too fast, and most dialouge was unreadable without looking in the chat history box. You inform the player to turn it on slow, but the entire game should run on one speed setting. Just fix up the timers to about 12-14 on each condition to fix this.
Well done Tholm, I look forward to the full release, as do many others. Good luck!