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Downloads Home » Campaigns » rouge squadron campagngs

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rouge squadron campagngs

Author File Description
N BAD
File Details
Clone Campaigns required?: No
Style: Mix
Number of scenarios: 5
i can't say that it is good since it is my first campaign so i hope u write a player coment
AuthorReviews   ( All | Comments Only | Reviews Only )
Obese
Rating
3.0
Breakdown
Playability3.0
Balance4.0
Creativity3.0
Map Design4.0
Story/Instructions1.0
Well, I can't say it was a very enjoyable campaign, but I can say that with a few adjustments it could be a good campaign.

Playability - 3

Well, I start out on the mission, "Battle of Yavin". I realize what mission it is, and wait for the arrival of the enemies. After a few minutes, I'm still waiting. I decide to search them out, and they're hiding down in a corner. Not exactly very fun.

Balance - 4

It was quite challenging, I'd say. Definantely the best part of the campaign.

Creativity - 3

I didn't really notice any triggers, except for name-changing ones. Nothing was new in that section, or the game style.

Map Design - 4

Pretty good, the author seemed to spend alot of time on the map. I have a question, though - what is the point of troopers when your enemy is a purely air foe?

Story/Instructions - 1

This was quite low. The instructions lacked any sort of grammer, and were few in number. There was no hint of a storyline, except a few small things about the Empire coming - all said with little grammar. This was what brought the campaign down substantially.

Overall - I see potential, but not really much in this campaign. More of it lies in the author himself. Keep working at it.

~OBESE~
MIH_Rebeldud166
Rating
3.4
Breakdown
Playability3.0
Balance4.0
Creativity3.0
Map Design5.0
Story/Instructions2.0
I have to admit for a very first scenereo it is better then average (I didn't even know how to make name triggers on my first one) But still needs some work.

Playability 3: Well when this guy gets good he can send stuff atcha but it is pretty good.

Balance 4: When i used forceexplore and forcesight i thought i saw alot of bombers and a few fighters. Piece of cake i thought. I have luke and lando super powered. But it turns out they were all advanced X1 Ties and i lost. Nice job here.

Creativity 3: Nothing very creative except a mouse droid messing up the death stars hyperdrive (Hehehehe).

Map Design 5: I liked looking at the map and seeing how my base was. Nice job here.

Story/Instructions: Grammer check (Bleep) And sience this is rogue squad there should be a few more names.

Overall: Even this scenereo is a first timer i would rather play this then a lot of other scenereos. Ok scenereo but needs more work on triggers.

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HGDL v0.8.0

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Rating
3.2
Breakdown
Playability3.0
Balance4.0
Creativity3.0
Map Design4.5
Story/Instructions1.5
Statistics
Downloads:1,407
Favorites: [Who?]0
Size:478.35 KB
Added:03/05/03