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Campaigns » Episode 1 The Phantom Meance (Demo)
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Episode 1 The Phantom Meance (Demo)
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Author |
File Description |
MasterTwindu |
Posted on 02/19/03 @ 12:00 AM
File Details |
Clone Campaigns required?: |
No |
Style: |
Mix |
Number of scenarios: |
3 |
Its 3 Levels Of The Phantom Meance Its Just So Far You Are In The Battle Ship Sorry About The Bugs I Will Fix Them For The Retail Version Yes I Did Make All The Triggers Needed I Made All The Battle Droids Battle Droids And All Of The Names Are Corect How Ever I Spell Corect Wrong But I Hope You Enjoy Demo After This I Bet You Can't Wait Till The Retail Version Comes Out |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Obese |
Posted on 02/26/03 @ 12:00 AM
This is quite an improvement over previous campaigns by the author, but there is still some room for improvement.
Playability - 2
Playability is quite low because (A) in the first mission, you have to defeat the invasion army to win that mission, (B) in the second mission, you have to cheat to beat the scenario (because the movie ends and there is no victory), and (C) in the last mission, although I can see the point in it, you really shouldn't have to kill all of the droids in the area to win, but that's what I had to do to be victorious.
Balance - 4
Although balance in some places was quite off-set, those parts were mostly because of bugs. It was fair balance overall; I got quite low on health several times. A few problems that seem to have been intentional - Qui-Gon and Obi-Wan should NOT have 10,000 attack, and Jar Jar's hitpoints should be quite a bit lower than 10,000. For the campaign, I suggest that those problems be repaired.
Creativity - 3
There wasn't too much that was incredibly creative about the campaign, but I did find level 3 quite interesting. It would be very neat to see the level expanded a bit more, and to see more triggers involved.
Map Design - 4
Map Design was okay, good in some areas and somewhat low in others. Level 1 needed a bit of spicing up, maybe more paths, some locked doors and the like there. In level 2...well, I had to use 'forceexplore' and 'forcesight' to even see the map, as there were no other ways to see it. It needs some work, but I like the basics of the map. In level 3, some eye-candy would have been great. The paths got a bit boring after awhile, but level 3 was definantely the best map.
Story/Instructions - 2
This is the weakest part of the campaign. I was given no instructions as to what my objectives were (although they seemed to be 'kill all enemies'), and that needs to be fixed. As for the story, not much was said besides 'You are going to Theed' or something like that. Some cutscenes definetely would have worked in this department.
Overall, an okay campaign. TPM campaigns usually pale in comparison with Tevious's TPM campaign, which remains one of the best campaigns at this site.
~OBESE~ |
HGDL v0.8.2 |
Rating |
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3.0 | Breakdown |
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Playability | 2.0 | Balance | 4.0 | Creativity | 3.0 | Map Design | 4.0 | Story/Instructions | 2.0 |
Statistics |
Downloads: | 825 |
Favorites: [] | 0 |
Size: | 92.58 KB |
Added: | 02/19/03 |
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