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Downloads Home » Campaigns » Episode 4-6 And Clone Campaigns

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Episode 4-6 And Clone Campaigns

Author File Description
File Details
Clone Campaigns required?: No
Style: Mix
Number of scenarios: 11
This Is Clone Campaigns And Episode 4-6 There Both Very Cool
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design2.0
Hmm, this was a bit dissapointing. For one, Master Twindu, please don't smurf and submit a review about your own campaign. It really falsifies (sp?) the quality of the download.

Anyway, to business -

Playability - 3
Playability was...well....less than stellar. True, there were no bugs and I was able to complete the missions. But there were no triggers to create bugs, in truth.

Balance - 1

Balance wasn't quite keeping me on the edge of my seat. I had no trouble at all in completing any of the missions, at all. True, city fights are fun...but when you're outnumbering them and your troops are of better quality? That really gets dull. Another problem that I found was that I killed my heroes purposely in several missions, and yet I didn't lose. I found this odd, seeing as the heroes are the biggest part of the Rebellion/Empire. And I was able to kill Vader on Bespin...which really defies the story of Star Wars quite a bit.

Creativity - 2

Creativity was somewhat lacking. I believe in the entire campaign(s), there was one trigger, and this was to change Kath Talor's name to Leia. For one, that is quite unecessary, seeing as Leia is already in the game as her own unit. Triggers DO help a campaign in the amount of fun it produces. So I believe there are several trigger guides in the forums to use for reference, Master Twindu.

Map Design - 2

Mostly the maps were somewhat bare, with an occasional difference in terrain, etc. The duel on Bespin consisted of a platform surrounded by space with a small lowerage of elevation at the center of the platform. I did get quite excited when one level consisted of a Random Map, but there was only one of this type. Another tip: spend more than 5 minutes on your map. I usually spend hours on my maps, and the same goes for most scenario designers.

Story/Instructions - 2

The Story, of course, was following the major events of the Galactic Civil War, starting with the Battle of Yavin. There is nothing wrong with it at all, besides the fact that I was able to kill Count Dooku in the Battle of Geonosis, and, as I mentioned, kill Vader on Bespin. Once again a large tip: always follow the Star Wars timeline, or at least try not to defy it.

Overall - It looks like these two campaigns were created by an eager scenario designer who rushed to produce. He certainly has potential if he gets better at trigger work, and gets a bit more creative. And one last tip: don't say your campaign is great, please let others judge it first.


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Map Design2.0
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