Greetings, folks! In an attempt to put some life back into the community, Crazed Ewok and I have been planning two contests for the past week to be held over the course of the next couple months. Our first contest will be to see who can create You will be creating a scenario with no playable aspects whatsoever to it. The entire scenario will be a short (or long) cinematic of a battle scene, made entirely of triggers and/or AIs. The battles can be either large or small, but small ones will require more effort be put into tricks and details to live up to the action of the large battle competitors. You will be graded on the following criteria... How well put together is your cinematic? Does it have a nice flow to it, or is it rather jumpy and confusing? It's also important to have an introduction, body, and conclusion (just like writing an essay) to help organize the cinematic. Make sure you test your triggers and/or AI numerous times to see if your units are doing what they are supposed to. If it is a large scale battle, it is encouraged that triggers be used so that units target their own opponent, and you don't have everybody picking off everything one by one. This will add more realism to the battle. It is also encouraged that all fog of war be removed to ensure visibility of everything. This will grade you on your ability to design a map. Sticking to one theme (Snow, Lava, Grassy, etc.) will gain you some points as well. The battle should take place on a single planet, but points will not be deducted for environment change (such as a grassy area to a beach, or a snowy mountain area to a semi-grassy plain below it). Only unrealistic changes will lose points (such as an icy lake to a lava pit). Use a lot of eye-candy tricks to make your maps and battlefields look pretty and stand out. Try to be creative with your maps. How exciting is your cinematic to watch? One thing you can do to liven up your battle is to have some camera tricks (to the limitations of the editor, of course. i.e. shaking camera for moving large units). Dialogue is also encouraged, as it adds a little more drama and meaning to the battle. Another helpful aspect that can be added is a little custom music to set the mood of the environment. Just don't make the scenario a snoozer! A small background story for your cinematic is needed in order to explain what exactly is going on. It should be no less than two small paragraphs, but you shouldn't need a very extensive story to get the point across. This will be placed in the objectives box in the scenario. Dialouge is also encouraged (again) to add some story pieces during the scenario itself. Spelling and grammar will count. We won't lose sleep if you have one or two minor errors, but numerous mistakes will result in point deductions. This pretty much goes without saying, but everything must be in English. You will gain a couple extra points on your final score for doing the following things. Some of them would also benefit the criteria above, so these should be easy points! If any one of the regulations listed below is not followed, an automatic 15 point deduction will be accounted for in the final score. Any broken rule after the first will result in another 4 points each taken from the score. It is vital that you read the regulations carefully to avoid this from happening. Yes, there are prizes! The first place winner will receive an offical [This message has been edited by Echuu (edited 04-22-2006 @ 00:59 AM).]