Darth Kiro
Clone Trooper
posted 06-17-17 01:58 AM
EDT (US)
3 / 27
Dallows has included the new effects about changing armor and attack against different classes. I decided to post a list of the classes in SWGB as well as list of the unit types.
NOTES:
1) I am not sure if the unit type has any application for now.
2) If you set the class of a unit to a completely different one, like turning the trooper into a resource stockpile, the game will crash.
3) Everything here is quoted, so don't wonder if something is strange to you.
UNIT TYPES:
10 - Eye candy
15 - Tree(AoK)
20 - Animated
25 - Doppelganger
30 - Moving
40 - Actor
50 - Superclass
60 - Projectile
70 - Combatant
80 - Building
90 - Tree(AoE)
UNIT CLASSES:
0 - Unused
1 - Nerf/Bantha
2 - Fambaa
3 - Unused
4 - Wild Animal
5 - Monster/Trouble
6 - Wall
7 - Farm
8 - Gate
9 - Fortress/A-A Turret
10 - Turret
11 - Cruiser
12 - Unused
13 - Destroyer
14 - Utiltity Trawler
15 - Frigate 1
16 - A-A Destroyer 1
17 - Transport Ship
18 - Building
19 - Doppelganger
20 - Other/Dead/Projectile
21 - Command Base
22 - Cliff
23 - Fish
24 - Unused
25 - Shore Fish
26 - Game Engine Stuff
27 - Fruit Bush
28 - Holocron
29 - Nova
30 - Ore
31 - Tree/Carbon
32 - Artillery
33 - A-A Mobile
34 - Undeployed Cannon
35 - Pummel
36 - Cannon
37 - Unused
38 - Unused
39 - Frigate 2
40 - A-A Destroyer 2
41 - Unused
42 - Bridge/Eye Candy
43 - Bomber
44 - Bounty Hunter
45 - Cargo Trader
46 - Mixed 1
47 - Scout
48 - Fighter
49 - Grenade Trooper
50 - Jedi
51 - Jedi with Holocron
52 - Trooper
53 - War Machine
54 - Medic
55 - A-A Trooper
56 - Mounted Trooper
57 - Fambaa Shiled Generator
58 - Workers__________________for some reason it is plural
59 - Air Transport
60 - Domestic Animal
61 - Power Droid
62 - Air Cruiser
63 - Geonosian Warrior
64 - Jedi Starfighter
thepunkguy
Clone Trooper
posted 09-29-17 06:41 AM
EDT (US)
5 / 27
Wow... these innovations are amazing.
I used to post here and build scenarios a long time ago. I was most active round about the time this community seemed to be dying ha. Crazy to see that stuff like this is still going on and that Tevious has made a return and working on a revamp of TPM!
obiwan blue
Clone Trooper
posted 12-21-17 07:59 PM
EDT (US)
15 / 27
i was wondering how do you control both players like controling both sides.
AlexiSonicKST
Clone Trooper
posted 02-15-18 06:23 AM
EDT (US)
18 / 27
Fantastic work here!
I have been trying to understand the attack/armor classes. Using Change Unit Data, I managed to make a unit especially powerful against mech (SET Attack 6 20). The Attack bonus even displays in the unit's stats in game.
However I just can't make it work for other unit types. I tried (SET Attack 5 20) so this unit could be more powerful against Jedi, or (SET Attack 14 20) so this unit could be more powerful against Troopers... Absolutely no effect.
I checked, the unit is properly selected, the trigger is triggered, but 0 effect.
Could someone else try this? Am I completely missing something crucial about Armor mechanics?
AlexiSonicKST
Clone Trooper
posted 02-16-18 01:11 PM
EDT (US)
20 / 27
I was using one of the Federation Troopers Hero. Only managed to change OOM-9 attack against mechs in his war machine.
Thanks a lot! Now it makes sense!
obiwan blue
Clone Trooper
posted 07-23-18 01:46 PM
EDT (US)
21 / 27
Hey gen rey,s dallows how do you put new units in the genie editor.
Tauntaun
Clone Trooper
posted 02-14-19 06:19 PM
EDT (US)
22 / 27
The "Unit variable" condition has two input fields for numbers, Quantity and Amount. While working on my last map I found by trial and error that setting Quantity to 1 and Amount to the intended value makes the trigger work as desired. Why is that? What is the purpose of Quantity?
The same conditions don't seem to be working well for ReloadCooldownPercent. ReloadCooldown works fine: when set to a value lower than an unit's reload time, it detects wheter the unit has fired. But as decimals can't be used in the input field, this limits its use to units with reload times larger than 1. ReloadCooldownPercent should fix this, but I haven't managed to replicate the effect of ReloadCooldown. With Amount set to a value between 1 and 99, it doesn't fire when the unit has shot. If the trigger is reversed, it fires by itself without the unit firing. I've tested other settings and they also failed. What am I doing wrong?
rva2895
Clone Trooper
posted 02-15-19 03:52 PM
EDT (US)
23 / 27
Quantity defines how many units must meet the condition for the effect to fire.
ReloadCooldownPercent is broken and will be fixed in the next release. Thanks for reporting the bug.
JoleeBindo87
Clone Trooper
posted 03-03-19 01:49 PM
EDT (US)
24 / 27
Is it possible to turn another unit in a Jedi? I changed the Class of a bounty hunter hero (Greedo) with the editor but he can't convert the enemies: there is the button for the conversion but it doesn't work. Maybe I lost a step. Can anyone suggests to me how to do?
Tauntaun
Clone Trooper
posted 03-03-19 05:06 PM
EDT (US)
25 / 27
You could try taking a Jedi unit and giving it Greedo's graphics and sound.
JoleeBindo87
Clone Trooper
posted 03-07-19 07:49 PM
EDT (US)
26 / 27
I made it! Great idea. Thanks! Is there instead any possibility to give the heal ability to a Jedi unit?
Ardethic
Clone Trooper
posted 03-24-19 04:02 AM
EDT (US)
27 / 27
Can i transform a jedi/sith into an anti-air unit somehow?