texasdragon
Clone Trooper
posted 09-05-04 07:47 PM
EDT (US)
936 / 2273
how can i place star destroyers and the death star in the scenario editor? i know you can do it in game by using the cheat codes but i want to put them in using the editor.. is this possible?
texasdragon
Clone Trooper
posted 09-06-04 10:54 AM
EDT (US)
938 / 2273
ok now i can place everything but only as gaia, how do i make them belong to player 1?
Co Dominic
Clone Trooper
posted 09-08-04 10:20 PM
EDT (US)
945 / 2273
Well, i know i made the condition "destroy unit", and then i selected a troop center (set). And then i made the effect " clear instructions, and then i selected 2(bottom).And i wrote the objectives in the "scenario Instructions" section. Am i doing something wrong?
Co Dominic
Clone Trooper
posted 09-10-04 01:52 AM
EDT (US)
947 / 2273
I tried what you said, and it works! Thanks! Now I can finish my Scenaro. I think it's gonna be really good.
Co Dominic
Clone Trooper
posted 09-12-04 03:48 PM
EDT (US)
950 / 2273
Thanks for helping me with my trigger problem. Now i have another question: Is there a way to make a civilization not surrender no matter what using triggers? This is really important because in my scenario the human player has a pre-deployed ally that is supposed to patrol around the base, but they surrender halfway itno the game.
Co Dominic
Clone Trooper
posted 09-14-04 10:49 PM
EDT (US)
952 / 2273
That would work, but the human player has air units.
lthils
Clone Trooper
posted 09-16-04 06:06 PM
EDT (US)
955 / 2273
Really? Because when I used Immioble AI and tried to make a trigger to make units move my game crashed every time. Anyway so does anyone know how to make the health packs?
lthils
Clone Trooper
posted 09-16-04 06:27 PM
EDT (US)
957 / 2273
thanks for the link and I'll try what you said about that trigger.
lthils
Clone Trooper
posted 09-19-04 03:00 PM
EDT (US)
959 / 2273
ok one question. Is it possible to make it so a sound plays whenever a door opens? I have a custom door open sound I d/l and I want to use it for when gates open. Oh and I'm not sure if this should go here, but how can I change a gun's noise? I don't really want blaster noises for my scenario.