ArnieFett
Banned
posted 01-30-04 02:08 PM
EDT (US)
453 / 2273
OK, hi, I'm new here. Sorry if this sounds a really newbish post, but here goes: I'm making a scenario where you don't have any units, and it's all a cinematic. But when I start, it automatically gives me a command centre and 3 workers. I know it does this because I don't have any units, but I don't want to have any. I've seen this done before, but I don't know how. I guess I could make a looping "snap view" trigger, but that would require alot more trigger work (all this activating and deactivating) and where I've seen it done, I could scroll about freely. Sorry if this is dumb, but I'm a newb! :P Thanks! :-)
ArnieFett
Banned
posted 01-30-04 02:47 PM
EDT (US)
455 / 2273
Thank you very much for the quick response. Man, these forums are cool... anyway, I better go and do that. I have some good ideas... involving explosion triggers ;-)
ArnieFett
Banned
posted 02-01-04 01:48 PM
EDT (US)
466 / 2273
Thanks! I thought it was something like that, but then I thought that would only work with some sort of melee fighter or something that was an enemy... lol, what a moron I am :P
ArnieFett
Banned
posted 02-03-04 01:51 PM
EDT (US)
470 / 2273
Thanks! Also, about the mech... it was allied to me, but after a second, I was ungarrisoned, then a second later it changed back to player 2. In that second I could move it, and also, if I garrisoned my unit in it, the trigger worked, but only if it was still under my control. When I got out, it went to player 2. Again, thanks!
Robock
Clone Trooper
posted 02-03-04 06:44 PM
EDT (US)
472 / 2273
When I played the imperial endor bonus mission I had already played it and I study trigger's by watching. But when there were several ewok's around the area of wicket I saw several more apear and fly toward's me when he already had other's! The only thing I know of how to do this is task object without selecting any specific unit. But that make's them all do it. Please explain?