Dash17
Clone Trooper
posted 10-16-08 05:26 PM
EDT (US)
2102 / 2273
Using the Ultimate RPG AI, how would I use the starfighter AI that is part of it?
thanks in advance for your help
tappaz
Clone Trooper
posted 10-17-08 07:09 PM
EDT (US)
2104 / 2273
Wellst, try finding single gate posts in the all units editor, and find the ones that actually work. The majority disappear once u test or start a game, but the ones i'm talking about allow you to do what you're asking. They will look like laser pillars which I think is what you want.
Nfamous12
Clone Trooper
posted 11-19-08 08:23 PM
EDT (US)
2111 / 2273
How do I create a 'healing' area??
Nfamous12
Clone Trooper
posted 11-20-08 07:07 PM
EDT (US)
2113 / 2273
Thanks wiz.
If you want the beta on what im doing, its the Halo wars beta.
Nfamous12
Clone Trooper
posted 11-25-08 11:01 PM
EDT (US)
2114 / 2273
Another Question.
How do I make a gaia (for instance) Clone Trooper not change ownership to a Player?
AGENCY_SEACKER
Clone Trooper
posted 11-25-08 11:10 PM
EDT (US)
2115 / 2273
Condition: Set object on object, effect, change ownership, source player: Gaia, select object, loop the trigger. That might work.
TJGuy
Clone Trooper
posted 12-10-08 12:01 PM
EDT (US)
2118 / 2273
Hi, how do you create a trigger that does something when a unit reches x hitpoints (eg clone trooper has less than 30 hitpoints changes team)?
jordynator
Clone Trooper
posted 04-05-09 06:20 AM
EDT (US)
2123 / 2273
Hello it's me! believe it or not but now I am remaking an campaign i made before but it wasn't good enough so I worked from the start and remade it (With better eyecandys, more NOT IN ORIGINAL GAME included objectives and more)
but I forgot how to get the bacta trigger I thought it was
*Insert trigger name*
Effect
change object hp -170
Effect
change object hp 170
but when I do this, the character dies and doesn't get healed at all!
What do I do wrong?
efilnikufesin
Clone Trooper
posted 04-05-09 06:40 AM
EDT (US)
2124 / 2273
You have to use Damage Object, not Change Object HP.
jordynator
Clone Trooper
posted 04-05-09 11:13 AM
EDT (US)
2125 / 2273
okay
I did
effect
Damage object 170
change object hp 170
person dies again
did...
Effect
Damage object 170
Damage object -170
game crashed
how does i get it right.
BTW also I made a text appear when the person gets healed! maybe that gives a clue
efilnikufesin
Clone Trooper
posted 04-07-09 07:12 AM
EDT (US)
2126 / 2273
I've found that displaying text when a character gets healed can actually cause the game to crash.
The trigger should look like this:
Trigger 1
Condition 1: Bring Object to Area (or whatever you want it to be.)
---
Effect 1: Damage Object (Object: Character, Amount: 170)
Effect 2: Damage Object (Object: Character, Amount: -170)
That should do it.
dkeck13
Clone Trooper
posted 05-14-09 08:02 PM
EDT (US)
2130 / 2273
I'm not sure if this problem has already been addressed, i skimmed over this thread and didn't see anything...
Maybe its vista, but when i download maps for the game from this site and unzip them, they are listed as "real player" files and when i put them in my "scenario" folder, they still do not show up in game with my created scenarios.
I did manage to get one file to work and i could open and edit it in game, but it is a "starcraft" file... i was so confused about that.
If anyone knows what i'm doing wrong (because i'm sure i am), or if anyone knows, please help!!