Well im using the exact triggers that Leon Kennedy explained in his tutorial.
Trigger-Choice A
Condition Timer X from last conversation text.
Effect: Display Instructions: 1: I surrender.
Effect: Display Instructions: 2: You are weak!
Effect: Display Instructions: 3: You can never defeat me!!!!
Effect: Activate Trigger Taunt 1
Effect: Activate Trigger Taunt 2
Effect: Activate Trigger Taunt 3
Trigger-Taunt 1
Condition—Accumulate Attribute Nova 1 (Ai Player)
Condition—Accumulate Attribute Ore 255 (Ai Player)
Effect 1: Activate trigger A (continue conversation)
Effect 2: Deactivate Trigger (Taunt 2)
Effect 3: Deactivate Trigger (Taunt 3)
Effect 4: Tribute (Ai Player to GAIA) Nova 1
Effect 5: Tribute (Ai Player to GAIA) Ore 255
Trigger-Taunt 2
Condition—Accumulate Attribute Nova 2 (Ai Player)
Condition—Accumulate Attribute Ore 254 (Ai Player)
Effect 1: Activate trigger B (continue conversation)
Effect 2: Deactivate Trigger (Taunt 1)
Effect 3: Deactivate Trigger (Taunt 3)
Effect 4: Tribute (Ai Player to GAIA) Nova 2
Effect 5: Tribute (Ai Player to GAIA) Ore 254
Trigger-Taunt 3
Condition—Accumulate Attribute Nova 3 (Ai Player)
Condition—Accumulate Attribute Ore 253 (Ai Player)
Effect 1: Activate trigger C (continue conversation)
Effect 2: Deactivate Trigger (Taunt 1)
Effect 3: Deactivate Trigger (Taunt 2)
Effect 4: Tribute (Ai Player to GAIA) Nova 3
Effect 5: Tribute (Ai Player to GAIA) Ore 253
Using those with RPG Mega v4 as i said.
I even copied + pasted them into the Scenario Instructions screen to look at them when i needed to to make it right xD
@Tappaz: Thanks, but I was referring to ingame triggers not making/modifying an AI.