ebor_ebor try this, it's kind of like your 1st trigger
--wait look below these triggs and try that way first--
Trigger 1
Display as Objective: No
Trigger Starting State: On
Trigger Looping: Yes
Condition 0: Accumulate Attribute (1 Kill Ratio: Player 1)
Effect 0: Change Object HP (Player 1)
Effect 1: Create Object (ANY UNIT: ANY AREA)
Effect 2: Activate Trigger (Trigger 2)
Trigger 2
Display as Objective: No
Trigger Starting State: Off
Trigger Looping: No
Effect 0: Kill Object (ANY UNIT: ANY AREA)
Effect 1: Activate Trigger (Trigger 1)
And another way is to keep your trigger is to 'box in' the area that you set the spawn point, so it only creates the unit in that area then effect 2 kills it so your kill ratio becomes 0 again. And for some reason I dont think my triggers are gonna work, so try this first before you try those triggs at the top
Oh WizardBoy, whats wrong with what I do?
I don't have a good memory so that's what I have to do inorder for me to remember.
[This message has been edited by Bloodglitch (edited 02-13-2006 @ 08:39 PM).]