JediMasterFisto
Clone Trooper
posted 02-07-05 04:54 PM
EDT (US)
1113 / 2273
Im making a siege map where I dont want to be the attacker but how do I make the enemy attack my base?
Capt_Azalea Rose
Clone Trooper
posted 02-12-05 11:35 PM
EDT (US)
1115 / 2273
I kinda posted this in the main area,wasn't totally with it so I applogize in advance since I haven't seen away to delete the post.But here goes: I have the SWGB Saga and I was just wondering where I put the map files to be able to use them in-game. Thanks in advance.
HoloJek
Clone Trooper
posted 02-21-05 01:06 PM
EDT (US)
1117 / 2273
I assume that this is the place to request for some help, anyway, I want a background sound to play when you enter a certain area, and keep playing until you exit to another(where another bg sound will play) and will play again, while disabling the other sound, when you enter the area again. Sorry if it doesn't make much sense.
HoloJek
Clone Trooper
posted 02-21-05 06:00 PM
EDT (US)
1119 / 2273
I've tried that but the sound keeps playing after its been deactivated.
HoloJek
Clone Trooper
posted 02-22-05 01:05 PM
EDT (US)
1121 / 2273
So, I assume that its impossible?
HoloJek
Clone Trooper
posted 02-22-05 02:12 PM
EDT (US)
1123 / 2273
Unfortuantly, another sound doesn't stop another, they just seem to mix.
Zero_Ace
Clone Trooper
posted 03-08-05 00:26 AM
EDT (US)
1130 / 2273
I have a question. Where can I download the Immobile units AI file? I've been looking everywhere for it but I just can't find the crazy thing.
arc trooper
Clone Trooper
posted 03-15-05 11:58 AM
EDT (US)
1135 / 2273
Hi all
I was just playing Jedi Legends epliouge (FANTASTIC by the way) and I noticed that once a small group of people die (say two stormtroopers were killed by Naat) that a new trigger is set off. I was wondering how this was done as I can't get this to happen unless I make the small group one team and use the condition player defeated once there dead.
Farlander
Clone Trooper
posted 03-15-05 01:01 PM
EDT (US)
1136 / 2273
You must make seperate "Object Destroyed" condition for each unit\building you want to be destroyed (all conditions in one trigger) and then make the effects you want.
arc trooper
Clone Trooper
posted 03-15-05 01:43 PM
EDT (US)
1137 / 2273
Ah I see thankyou very much!
arc trooper
Clone Trooper
posted 03-16-05 02:29 PM
EDT (US)
1139 / 2273
I normally have units wondering around the screen so I have to create additional untils to stop this. Do you know how?