; AI signal example Trigger AI signal example ON/NO LOOP Trigger AI Goal example ON/NO LOOP ; AI script goal example First, place a building (for example: animal nursery) in an isolated position. Then, assign this AI to the same player. Make sure the player doens't have more of this building. ; Delete buildings example Trigger Delete buildings example This last method came from a script from I'm going to make a more detailed guide for this. [This message has been edited by Bendak (edited 05-03-2004 @ 02:58 AM).]
(taunt=detected 1 1)
=>
(acknowledge-taunt 1 1)
(set-signal 1)
)
Effect: What you want.
Effect: AI script goal Trigger 1
(event-detected trigger 1)
=>
(set-signal 1) or what you want
)
(taunt-detected 1 1)
=>
(acknowledge-taunt 1 1)
(delete-building animal-nursery)
)
Effect: Create object animal nursery (same, isolated position)
Effect: What you want
ex SWGBH scn designer
ex BFME2H cherub