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Topic Subject:-Modding with Paint?!- A Tutorial
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Brownboot
Clone Trooper
posted 07-07-05 04:37 PM EDT (US)         
-Modding with Paint?!- A Tutorial

by Brownboot

Hereby presenting a tutorial on the many functions and uses of paint and its mighty artistical prowess in the creation of mods for SWGB, AoK, and many other fine 2d comptuer games. This tutorial will walk you through the step by step creation of a Coruscant Guard.(see below)

Chapter 1 is now availible in PDF format! (1 meg file)

------------------------------------------------------------

Chapter 2

Part 1: Slp Wrangling.

As we established throughout chapter 1, the grid is your friend. Its like a little safety grid, and soon you will start feeling bad and frequently assuming the fetal position whilst away from your grid. As I wouldn't want this to hapen to any of you....often >}, we shall continue the grid action. We need some info first. Basically it goes like this.

First things first, we need to know how many frames each animation needs to be...

Quickly to the SLP listings! (HCD logo flys in then out in classic batman style)

Ok, we're replacing the GE Mounted Trooper. So the slps we'll be dealing with our #'s: 1145, 1146, 1147, 1148, 1149. Now each slp's listing looks like this.

Quote:

1145 60 GE ATTACKING MOUNTED_TROOPER

We see that the second # is the # of frames in the total animation. And there are 5 different angles in each animation set, if you will. So with a little math (60/5=12) we know there are 12 frames in our attacking animation. Go ahead and figure this out for all of the animations.

In my case I have:

Attacking 12
Dying 14
Standing 10
Decaying 5
Walking 15

This is a lot more than your average trooper would have, in all respects.

Now we'll set up a new set of grids for each animation.

Part 2: The Animatrix

Except this one has less anime, so its much much better. Because anime is the downfall of the western world, along with hiphop/rap. Absolute rubbish. Anyway.

Ok. I'll just who you what the attacking grid should look like, thats an easy way to describe it.

Naturally the top frames of every animation will be your neutral frames. That's why we did them first. Now we just have to fill every frame of every grid with a unit . Now you're beginning to feel overwhelmed and the grid isn't doint it for you is it? Well pry yourself out of the fetal position I've got a way to remove some of the pain.

Seriously though, this is why paint is retarded. Cause there are 265 frames in the Mounted Trooper unit. Its 245 frames for a trooper recruit. And you'll drawing most of every frame by hand or moving pieces of your neutral frame around (that's why we did the seperate sections, so when the arms move we know what to draw his side like).

Make sense?

Now, just like the neutral frames we'll start with the Iso Toward frame. Mostly because its a beast and getting it out of the way is nice. But as you'll soon find with animating everything is a beast, and it never gets easy.

Part 3: Principls of animation.

You probably remember those little animated stick figures I drew (flashback ripples) that I then compiled as a gif to figure out the pose I wanted? This is highly useful in the animation stage. But if you're lacking the software/prowess to attempt somethign like that the next best thing is... well you. You get to be your own armature. Get in front of a big mirror, or set up a camera and tape yourself. Try out a bunch of actions that you have in mind for what the animation might look like, and try it from the approximate angles the unit will do. This will let you see how you move, which is really important.

Movement is a lot more subtle than you think. There is a whole lot to a walking animation, your hands sway opposite your strides to keep your balance, theres some bob when both your legs are fully extended, shoulder and hip twist... all of this needs to be considered to pull off a convincing animation. For troopers, think about how you'd start at your neutral frame pose and then pull your gun up fire and recover fromt he recoil. RECOIL. RECOIL! RECOIL I SAY! Guns bite back, make sure you put it in your animation, looks retarded if you don't, then people whine to me that I haven't improved the standard of modding... whine whine whine.

You really need to think about where your weight is at every point in the animation. Are you leaned forward with your weight on your left leg? That sort of thing, exaggerating weight helps animations a lot. Anticipation is also important, its the build up to an action. Like when you run, you don't just run. Theres the time when you rock back and coil up before you charge off. Make sure you think about that too.

Props dont hurt either. Even if its just a paper towel tube, it'll give you some sort of reference, toy guns are nice for guns, etc.

Well, now that you've danced around in your underwear with paper towel tubes and toy guns in front of the mirror/camera for a while you've got a pretty good idea of how to get started.

Sorry about that underwear bit, I just assumed at least one of you is incapable of dressing yourself.

Moving duely onward.

Part 4: Time to draw!

Quick grab your armature/video/mirror and start drawing that Iso Toward frame. We've already talked about how to draw the other frames based on this one, once you get all the Iso Towards done, just draw out your reference lines and do the other angles. I'll post updates as my progress continues. Good luck and keep working .

CURRENT STATUS:


Hard Core Designs

[This message has been edited by Brownboot (edited 08-26-2006 @ 12:30 PM).]

AuthorReplies:
Sirus Fett
Clone Trooper
posted 05-12-06 08:02 PM EDT (US)     376 / 393       
Bith are the butt heads right?

|M|o|d|e|l|i|n|g|

My anti-life

The Batman
Clone Trooper
posted 06-03-06 07:52 AM EDT (US)     377 / 393       
Hey dude, Im getting a link for chapter one with broken pics, can u either e-mail it to me or host the word document on a site so i can download it?

I'd apreciate it.


" Well, I'll go back in time and prevent Ledger from ODing. If the movie is still as acclaimed, then I'll go back again, stop myself from stopping him, and let time proceed normally." - Moff Yittreas
"Map design is what you do in the scn editor, eye candy is the stuff I'm not allowed to link to on these forums." - The Legend
"Someone has to play the asshole in these type of threads." - Blackmoon

+1 Post Count
Brownboot
Clone Trooper
posted 06-04-06 07:12 AM EDT (US)     378 / 393       
I'll reupload the photos in a couple days. Just got home from college and had everything down because of a server swap...
The Batman
Clone Trooper
posted 06-04-06 07:33 AM EDT (US)     379 / 393       
All right cool, thanks man.

" Well, I'll go back in time and prevent Ledger from ODing. If the movie is still as acclaimed, then I'll go back again, stop myself from stopping him, and let time proceed normally." - Moff Yittreas
"Map design is what you do in the scn editor, eye candy is the stuff I'm not allowed to link to on these forums." - The Legend
"Someone has to play the asshole in these type of threads." - Blackmoon

+1 Post Count
Shock Trooper
Clone Trooper
posted 06-20-06 10:05 PM EDT (US)     380 / 393       
I really want the chapter one pdf, but it not there. There's a 404 file not found page.

TPG'S SCREENSHOT CONTEST 2006 SILVER MEDALIST!!!
Best Jungle/Forest Screenshot-2nd Place
http://img93.imageshack.us/img93/8938/shocktrooperjungle4cc.png
Best Village/Town/City Screenshot-2nd Place
http://img225.imageshack.us/img225/2313/shocktroopertown3hv.png
@>-@>-@>-@>-@>-
Jon Rolos
Clone Trooper
posted 07-08-06 02:25 PM EDT (US)     381 / 393       
Brownboot, could you please fix the link? cause when I try to go to the ch.1 tutorial it says "page not found".

I forgot to mention Brownboot your tutorial is awesome and is what first inspired me to mod.

[This message has been edited by Jon Rolos (edited 08-04-2006 @ 00:21 AM).]

Banol Krannurak
Banned
posted 08-11-06 12:58 PM EDT (US)     382 / 393       
pics plz
FurryRodian
Clone Trooper
posted 08-13-06 11:34 PM EDT (US)     383 / 393       

Quoted from sirus fett:

Bith are the butt heads right?

No, those are the aquilish, they normally have hooves, but some have hands (two types of them) those are the ones who make it off planet like the one you see in the cantina, they are well known for their bad moods. The Bith are the musicians you see in the cantina, they have extremly large craniums making them capable of being extremely intelligent, they are also very receptive to noise sometimes they can even pick up radio waves and whatnot, which is why you see alot as musicians.


HEAD OF DEFENSE
FURRYRODIAN
: State of Scarlet : Projects : Movie-Battles :
" Intellects vast and cool and unsympathetic, regarded this earth with envious eyes, and slowly and surely drew their plans against us."
- War of the Worlds

The Batman
Clone Trooper
posted 08-25-06 10:21 AM EDT (US)     384 / 393       
Are you ever going to fix that link Brownie?

" Well, I'll go back in time and prevent Ledger from ODing. If the movie is still as acclaimed, then I'll go back again, stop myself from stopping him, and let time proceed normally." - Moff Yittreas
"Map design is what you do in the scn editor, eye candy is the stuff I'm not allowed to link to on these forums." - The Legend
"Someone has to play the asshole in these type of threads." - Blackmoon

+1 Post Count
Cadre
Clone Trooper
posted 08-25-06 12:34 PM EDT (US)     385 / 393       

Quote:


No, those are the aquilish, they normally have hooves, but some have hands (two types of them) those are the ones who make it off planet like the one you see in the cantina, they are well known for their bad moods. The Bith are the musicians you see in the cantina, they have extremly large craniums making them capable of being extremely intelligent, they are also very receptive to noise sometimes they can even pick up radio waves and whatnot, which is why you see alot as musicians.

Bith = Buttheads
|

Aqualish= Buttchins
|

Sirus r teh right one!


Cadre - Proud member of the Brotherhood of Nod
SWGBH | CnC3 | Heavengames

[This message has been edited by Cadre (edited 08-25-2006 @ 12:37 PM).]

Sarthos
Clone Trooper
posted 08-25-06 12:35 PM EDT (US)     386 / 393       
Never mind

Sarthos |Sovereign of Syrup
Uber_Mod_Project | Military Dictator of Modpack Discussion
Winner of the true Canadian Fourmer Award for going above and beyond the call of being Canadian.
Winner of the EoD award for the most pointless attempt to prove some one wrong at the expense of his own health
Pfft. We all know Merai is so liberal that he uses his left hand. :p - Moff
Lady Gaga is a genius, actually - Crazed Ewok

[This message has been edited by Sarthos (edited 08-25-2006 @ 12:36 PM).]

Brownboot
Clone Trooper
posted 08-26-06 12:29 PM EDT (US)     387 / 393       
The Batman
Clone Trooper
posted 08-26-06 12:46 PM EDT (US)     388 / 393       
w00000t

finally

time to learn to mod!


" Well, I'll go back in time and prevent Ledger from ODing. If the movie is still as acclaimed, then I'll go back again, stop myself from stopping him, and let time proceed normally." - Moff Yittreas
"Map design is what you do in the scn editor, eye candy is the stuff I'm not allowed to link to on these forums." - The Legend
"Someone has to play the asshole in these type of threads." - Blackmoon

+1 Post Count
Safor
Clone Trooper
posted 01-30-08 09:58 AM EDT (US)     389 / 393       
Thet was GREAT! Can you put Ch. 2 in PDF?? Thanks!

Watch Clone Wars Ep. 9.
You will see more pwnage than you would in a 3 hour game.
wellst
Clone Trooper
posted 07-19-08 05:32 AM EDT (US)     390 / 393       
I've only ever used paint and Slowview to do my mods, I just find them easier to use. Plus they're in the SWGB Palette which stops all those little masking problems.

WELLST.

.\\\') ,``,(`\\\'.
.\\\'),``,And as the darkness consumes me, I am nothing.,`,(`\\\'.
,``,,``,,``,

[This message has been edited by WELLST (edited 08-18-2008 @ 05:29 AM).]

Darth Awesome
Clone Trooper
posted 06-07-09 09:09 PM EDT (US)     391 / 393       
Could someone just teach me how to be good with ms paint? I don't want to be super good, I just want to make some mods.
Gen_Rhys_Dallows
Jedi Knight
posted 06-17-09 11:11 PM EDT (US)     392 / 393       
You really can't teach someone to be good at anything. It all takes practice, and patience. This guide should tell you just about anything you need to know.

ARMY STRONG
"Rhys wins this thread." - Tsavong Lah | "Gen freakin wins." - Jon Rolos | "...Any mercenary force trained by you, Dallows, would be all kinds of awesome." - Flying Ace
Expanding Fronts Mod
Darth Awesome
Clone Trooper
posted 06-18-09 02:06 PM EDT (US)     393 / 393       
Ok. I'll look at the guide.
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