First, I am not absolutely sure if this should be here...
Anyways, anyone who is familiar withExpanding Fronts must know it adds some new triggers. Among them is Change Unit Data . This one has many effects. One of those effects is changing the projectile of a unit.
You need to enter this:
SET ProjectileUnitID Value
Thevalue reflect the number of a unit in the units' list. If the number matches to a projectile unit, it will be summoned slightly. However, if it matches to a unit, which has HP, that unit will be summoned and killed immediately. And if the number matches to an eye candy, the game will crash.
So I decided to make a list of most of the projectiles and post them here for a facilitation of any future scenario designers or modders.
========================================================================================================================
Notes:
1) If the number is bigger than 1600, the respective projectile is available only in Expanding Fronts.
2) Please notice, that projectiles with the same looking may have different sounds or impact.
3) This is how the projectiles are ordered: red lasers, yellow lasers, green lasers, blue lasers, rockets, missiles, bombs, grenades, boomas, assault mech lasers, double lasers, other lasers, rays, others.
363/364/2628/2629 - red laser (new sounds)
504 - red laser (old sounds)
2626 - red laser (quiet sounds)
2349 - red laser (strange sounds 1)
1728 - red laser (strange sounds 2)
1679 - red laser (mech sounds 1)
1692 - red laser (mech sounds 2)
1691 - red laser (mech sounds 2);(mech destroyer impact)
1693/1694 - red laser (mech sounds 3)
2144 - red laser (mech sounds 4)
3128 - red laser (mech destroyer impact)
1688 - red laser (other sounds 1)
1690 - red laser (other sounds 2)
1734 - red laser (other sounds 3)
1741 - red laser (other sounds 4)
1799 - red laser (other sounds 5)
507 - yellow laser
1674 - yellow laser (new sounds 1);(mech destroyer impact)
1687 - yellow laser (new sounds 2);(mech destroyer impact)
511 - green laser
746/1833 - green fortress laser
1422/2391 - green laser (tie fighter sounds)
1695 - green laser (short tie fighter sounds)
1733 - green laser (virago sounds)
2625 - green laser (mech sounds)
2132 - green laser (other sounds 1)
2386 - green laser (other sounds 2)
2026 - green laser (big, but not fortress)
1682/2006 - blue laser (sounds 1)
1683 - blue laser (sounds 2)
2011 - blue laser (sounds 3)
1685/2013 - blue laser (quiet sounds 1)
2304 - blue laser (quiet sounds 2)
241 - blue laser (mech destroyer impact)
1800 - blue laser (other sounds);(mech destroyer impact)
3130 - blue laser (red laser's sounds)
2049 - heavy blue laser
372 - blue laser (dripping shape)
2055 - rocket (sounds 1)
2394 - rocket (sounds 2)
2399 - rocket (sounds 3);(laser impact)
2400 - rocket (sounds 3);(explosive impact)
1711 - rocket (sounds 4)
1717 - rocket (sounds 5)
1720 - rocket (sounds 6)
1727 - rocker (sounds 7)
1686/1718 - rocket (laser sounds)
1132 - rocket (quiet sounds);(explosive impact)
1719 - rocket (quiet sounds);(laser impact)
1133 - big rocket
656/1911/1912 - artillery missile
506 - blue artillery missile
374 - cruiser missile (bigger and slower than the artillery)
371 - cannon missile
2211 - defoliator missile
515/736/1241 - green bomb (sounds 1)
3296/3300/3303 - blue bomb (sounds 1)
3302 - red bomb (sounds 1)
2388 - red bomb (sounds 2)
1174/1880 - grenade
1677 - grenade (new sounds 1)
1801 - grenade (new sounds 2);(explosive impact)
836 - air cruiser missile
16/1179/1638 - small booma (red)
1245 - small booma (green)____________(fighter)
1732 - small booma (blue);(other sounds)
1180/1637 - medium booma_____________ (mech destoyer)
1181 - heavy booma_____________(assault mech)
1182 - artillery booma (standard impact)
1244 - artillery booma (booma impact)
1243 - cruiser booma (bigger and slower than the artillery);(booma impact)
1228 - cannon booma
198/1689 - assault mech laser (sounded);(green);(narrow)
202/206 - assault mech laser (green);(narrow)
208 - assault mech laser (green)
211 - assault mech laser (green);(wide)
1709 - assault mech laser (green);(other sounds)
1915 - assault mech laser (red)
2296 - assault mech laser (blue);(other sounds)
1702 - assault mech laser (blue);(single);(other sounds);(other impact)
2028 - assault mech laser (green 2);(laser impact)
260 - double laser (red);(narrow)
9/1712/1714/1716 - double laser (red);(wide)
2043 - double laser (red);(very narrow)_________droideka
1636 - double laser (red);(wide);(strange sounds)
367 - double laser (green);(narrow)
1960 - double laser (green);(very narrow)
2041 - quad laser___________(droideka)
2351 - bullet______________(I guess)
2353 - grey laser (bullet sounds)
1705 - purple laser
3374 - red ray
1890 - blue ray (sounds 1)
1892 - blue ray (sounds 2)
1997 - blue ray (sounds 3)
1878 - green ray (sounds 1)
2281 - green ray (sounds 2)
1962 - green ray 2 (sounds 3)
1671 - orange ray
3455 - spear
512 - "booma" (air cruiser impact)
2401/2402 - invisible silent projectiles
510 - *out of ammo* 1______does not infict damage
1927 - *out of ammo* 2______does not infict damage
509 - a strange one (red)___________I let you classify it
This must be a significant part of the projectiles in SWGB. There are more, but I think these ones are enough.
Anyways, anyone who is familiar with
You need to enter this:
The
So I decided to make a list of most of the projectiles and post them here for a facilitation of any future scenario designers or modders.
===========================================================================
1) If the number is bigger than 1600, the respective projectile is available only in Expanding Fronts.
2) Please notice, that projectiles with the same looking may have different sounds or impact.
3) This is how the projectiles are ordered: red lasers, yellow lasers, green lasers, blue lasers, rockets, missiles, bombs, grenades, boomas, assault mech lasers, double lasers, other lasers, rays, others.
363/364/2628/2629 - red laser (new sounds)
504 - red laser (old sounds)
2626 - red laser (quiet sounds)
2349 - red laser (strange sounds 1)
1728 - red laser (strange sounds 2)
1679 - red laser (mech sounds 1)
1692 - red laser (mech sounds 2)
1691 - red laser (mech sounds 2);(mech destroyer impact)
1693/1694 - red laser (mech sounds 3)
2144 - red laser (mech sounds 4)
3128 - red laser (mech destroyer impact)
1688 - red laser (other sounds 1)
1690 - red laser (other sounds 2)
1734 - red laser (other sounds 3)
1741 - red laser (other sounds 4)
1799 - red laser (other sounds 5)
507 - yellow laser
1674 - yellow laser (new sounds 1);(mech destroyer impact)
1687 - yellow laser (new sounds 2);(mech destroyer impact)
511 - green laser
746/1833 - green fortress laser
1422/2391 - green laser (tie fighter sounds)
1695 - green laser (short tie fighter sounds)
1733 - green laser (virago sounds)
2625 - green laser (mech sounds)
2132 - green laser (other sounds 1)
2386 - green laser (other sounds 2)
2026 - green laser (big, but not fortress)
1682/2006 - blue laser (sounds 1)
1683 - blue laser (sounds 2)
2011 - blue laser (sounds 3)
1685/2013 - blue laser (quiet sounds 1)
2304 - blue laser (quiet sounds 2)
241 - blue laser (mech destroyer impact)
1800 - blue laser (other sounds);(mech destroyer impact)
3130 - blue laser (red laser's sounds)
2049 - heavy blue laser
372 - blue laser (dripping shape)
2055 - rocket (sounds 1)
2394 - rocket (sounds 2)
2399 - rocket (sounds 3);(laser impact)
2400 - rocket (sounds 3);(explosive impact)
1711 - rocket (sounds 4)
1717 - rocket (sounds 5)
1720 - rocket (sounds 6)
1727 - rocker (sounds 7)
1686/1718 - rocket (laser sounds)
1132 - rocket (quiet sounds);(explosive impact)
1719 - rocket (quiet sounds);(laser impact)
1133 - big rocket
656/1911/1912 - artillery missile
506 - blue artillery missile
374 - cruiser missile (bigger and slower than the artillery)
371 - cannon missile
2211 - defoliator missile
515/736/1241 - green bomb (sounds 1)
3296/3300/3303 - blue bomb (sounds 1)
3302 - red bomb (sounds 1)
2388 - red bomb (sounds 2)
1174/1880 - grenade
1677 - grenade (new sounds 1)
1801 - grenade (new sounds 2);(explosive impact)
836 - air cruiser missile
16/1179/1638 - small booma (red)
1245 - small booma (green)____________(fighter)
1732 - small booma (blue);(other sounds)
1180/1637 - medium booma_____________ (mech destoyer)
1181 - heavy booma_____________(assault mech)
1182 - artillery booma (standard impact)
1244 - artillery booma (booma impact)
1243 - cruiser booma (bigger and slower than the artillery);(booma impact)
1228 - cannon booma
198/1689 - assault mech laser (sounded);(green);(narrow)
202/206 - assault mech laser (green);(narrow)
208 - assault mech laser (green)
211 - assault mech laser (green);(wide)
1709 - assault mech laser (green);(other sounds)
1915 - assault mech laser (red)
2296 - assault mech laser (blue);(other sounds)
1702 - assault mech laser (blue);(single);(other sounds);(other impact)
2028 - assault mech laser (green 2);(laser impact)
260 - double laser (red);(narrow)
9/1712/1714/1716 - double laser (red);(wide)
2043 - double laser (red);(very narrow)_________droideka
1636 - double laser (red);(wide);(strange sounds)
367 - double laser (green);(narrow)
1960 - double laser (green);(very narrow)
2041 - quad laser___________(droideka)
2351 - bullet______________(I guess)
2353 - grey laser (bullet sounds)
1705 - purple laser
3374 - red ray
1890 - blue ray (sounds 1)
1892 - blue ray (sounds 2)
1997 - blue ray (sounds 3)
1878 - green ray (sounds 1)
2281 - green ray (sounds 2)
1962 - green ray 2 (sounds 3)
1671 - orange ray
3455 - spear
512 - "booma" (air cruiser impact)
2401/2402 - invisible silent projectiles
510 - *out of ammo* 1______does not infict damage
1927 - *out of ammo* 2______does not infict damage
509 - a strange one (red)___________I let you classify it
This must be a significant part of the projectiles in SWGB. There are more, but I think these ones are enough.
[This message has been edited by Darth Kiro (edited 10-08-2017 @ 09:53 AM).]