av29
Clone Trooper
posted 02-23-20 06:06 AM
EDT (US)
2101 / 2139
Hello, as I said earlier, I'm upgrading the SWGB wikia.
Documenting the stats should help to build and better design Expanding Fronts
One question: (Steam, spanish) I installed the mod, then unistalled the game, erased the leftover build. IDK if that should make some leftover to the new installed game, but seems that Royal Naboo doesn't have avaliable Hvy Armor and Hvy Plating. This is not true for the english GOG version that I have.
I know that Royal Naboo didn't have this tech in the Vanilla. They should have in the Clone Campaigns? You have done nay modification for the Expanding Fronts regarding this techs to Royal Naboo, or seems that it's a bug for the spanish version?
Also, as a feedback, I would suggest percentatge techs (Technicians and Gungan Creature Armor) could be changed as a fixed values (granting the same bonus), so the order of the tech doesn't care.
NobleNerd
Clone Trooper
posted 02-26-20 03:04 PM
EDT (US)
2102 / 2139
Out of curiosity, are new faction colors possible? It would be nice to have a few more options for the factions that typically use similar colors.
kcesar68
Clone Trooper
posted 05-06-20 09:13 AM
EDT (US)
2105 / 2139
In the scenario editor, the Resistance Fast Fighter doesn't appear in the unit list. However, if you go in to the unit list for the Rebels, it has TWO fast fighters and they look different. So i'm guessing one of those was supposed to be for the Resistance.
Rojany
Clone Trooper
posted 05-06-20 12:03 PM
EDT (US)
2106 / 2139
Hi guys, I've only found out about this mod today even though I've been playing this game constantly since its release... You can imagine my joy! This is outstanding work, congratulations and thanks for your hard work.
However I have a problem : I tried using the latest version of Advanced Genie Editor to make changes to the genie_x2.dat file (mainly to boost resource amounts and tower ranges), and AGE crashes every time I try to open the file. I read on some forum page that a special version of AGE was used to created Expanding Fronts ; is that why I can't open the file with the public version of AGE? If so, is it possible for you to make your version of AGE available for download?
Thanks in advance!
kcesar68
Clone Trooper
posted 05-26-20 09:38 AM
EDT (US)
2112 / 2139
"I also noticed that the Resistance can't seem to build assault mechs in standard games. I'm assuming that's a bug..."
I don't. I think it's a really weird deviation in their tech tree kinda like how in Age of Empires 2 Mayans, Incas and Aztecs don't get cavalry, Indians don't get knights cavaliers or paladins, or how FO doesn't get mounted troopers and instead flame troopers.
Matthew1502
Clone Trooper
posted 05-30-20 09:08 PM
EDT (US)
2114 / 2139
I have a suggestion, altough I don't know if the game engine will allow it: create space workers and space buildings.
The "space worker" would be able to move trough land and space in order to build space (floating) buildings like battle stations, which would be only buildable on starfield or cloud terrain. I know this game isn't properly designed for space battles, but either way I think that would be a great improvement if possible.
Example: an imperial city on an asteroid surrounded by Golan Defense Platforms that have turbolasers, shields and can create all units from Airbase.
NobleNerd
Clone Trooper
posted 06-02-20 04:52 PM
EDT (US)
2116 / 2139
I have a super overcomplicated thread (should be one of the first) in this section that suggests a whole new starfield construction mechanic that's even more fleshed-out than naval construction. Probably too much for EF, but meh.
MatthewII
Clone Trooper
posted 06-02-20 10:21 PM
EDT (US)
2119 / 2139
Mm, The Gungans never really fitted in for me. I'd have been happier if they'd gone with another power, say, the Hutts.
Matthew1502
Clone Trooper
posted 06-03-20 12:29 PM
EDT (US)
2120 / 2139
Gungans were necessary for the TF campaign. But they didn't need to be a playable faction, that's a fact. Like the buildings of Bespin and Coruscant, Gungan buildings (as well as some units) could be avaiable on Scenario Editor. And the Gungan campaign itself could be replaced by a proper Naboo campaign which would be more interesting, and the Naboo faction itself could have some gungan units (like boats).
People could argue the same thing about the wookies (that could be mixed with the rebels), but at least they make sense and are more charismatic. I mean, does anyone really like Jar Jar Binks and his fellows?
If the game creators had given decent aircraft for the gungans (or had not given any aircraft at all) they could be an acceptable faction. Those birds are the weirdest things of the game, being able to fly in outer space completely ignoring the logic.
thisismacko
Clone Trooper
posted 08-15-20 05:15 AM
EDT (US)
2125 / 2139
Great work guys! Just installed it, gonna play around with it for a while, might make some scenario after that.