kcesar68
Clone Trooper
posted 03-14-19 08:42 PM
EDT (US)
2076 / 2139
Not sure if you guys are aware, but Geonosians start off with Sith Padawans but when you upgrade to Sith "knight" it's actually a nightsister warrior.
NobleNerd
Clone Trooper
posted 03-23-19 06:58 PM
EDT (US)
2078 / 2139
A few terrain suggestions...
Sludge
Murky green-yellow water and/or chemicals. Perfect for the polluted waters of Honoghr or the steaming puddles in the Kessel mines.
Contaminated Rock
Brownish stone covered in neon yellow residue. Another fitting terrain for Honoghr and Kessel's mines.
Plasma
Clouds of charged gas available in several colors.
The_Char_Char
Clone Trooper
posted 04-16-19 10:37 PM
EDT (US)
2079 / 2139
I noticed something odd with the AI on the "Starkiller Base" map. The AI starts on normal and builds like it normally does, but shortly after it begins to stop building anything, it only built 1 troop center, 1 food processing center, and then at most 3 farms and then several houses, but they stop collecting carbon, then they have most of their workers collecting nova and ore, and without the processing centers. Then after they had collected all the nova on that starting location they all stop and stand idle. If they proceed to tech level 2, they build walls like normal, but still do nothing after.
Not sure why, because it doesn't do that on any other map that I've noticed. Oh and if it's of any help I was playing against a medium/normal difficulty AI.
Bomjus1
Clone Trooper
posted 05-12-19 11:14 AM
EDT (US)
2080 / 2139
Question about the rebel allianace's "astromech repair" technology.
it states that it allows all airbase units to automatically repair themselves. but rebel bombers don't repair themselves? even though they are an airbase unit. is this intended? or a bug?
also, cargo freighters (the flying ones) can be attacked by neutral monsters that are on the ground, even though they are an air unit.
juggernautjake
Clone Trooper
posted 05-17-19 02:03 AM
EDT (US)
2081 / 2139
I was wondering, what do I have to do to make, say, a Jawa inside a command center from game start. I have followed all of the tutorials I can find, but no matter what I do in Advanced Genie editor, I can't make units in whichever building I want in a standard game. Just wondering what steps I should take. Thanks! I'm brand new at this and super excited to learn!
NobleNerd
Clone Trooper
posted 07-22-19 05:46 PM
EDT (US)
2082 / 2139
Anyone still alive here? I almost never hear anything.
DTIII
Clone Trooper
posted 12-06-19 06:26 PM
EDT (US)
2088 / 2139
This is awesome, glad to hear that you guys are still going. Great job to you and the team Dallows.
zemzero
Clone Trooper
posted 02-02-20 06:34 AM
EDT (US)
2096 / 2139
Cant find any information regarding the widescreen support. I just installed the mod, checked enable resolution patch and chose 1920x1080. When I get in game, the screen is bunched up, clearly not in widescreen. I also disabled the display scaling on high dpi.
Is there a known fix that I missed?
Running Win 7 x 64 on a geforce gtx 1050 ti
NobleNerd
Clone Trooper
posted 02-02-20 05:22 PM
EDT (US)
2097 / 2139
Been having the same problem, but only in the main menu. The actual map and scenario screens are fine.
NobleNerd
Clone Trooper
posted 02-12-20 05:14 AM
EDT (US)
2100 / 2139
I think the factions after the First Order and Resistance that should be prioritized are the Mandalorians and the CorpSec Authority.
The CorpSec Authority has units to fill almost every role in the roster (as I planned out in my "Brainstorming Factions" thread), but the Mandalorians have a few gaps.