NobleNerd
Clone Trooper
posted 10-16-18 04:32 PM
EDT (US)
2052 / 2139
I mainly mentioned them due to a better chance of them actually being canon. The vehicles in SWGB are vague and have little to no chance of being reintroduced to canon.
DTIII
Clone Trooper
posted 12-10-18 03:15 AM
EDT (US)
2061 / 2139
That's awesome, I always look forward to checking out the scenario editor with every update!
vashorchihide
Clone Trooper
posted 12-24-18 07:32 PM
EDT (US)
2062 / 2139
Hey I've tried the manual and exe installer, and having to t reinstall the game between each one I keep getting the error (0xc000007b) and tells me to close application. Even the original version after using this gets this error when it was fine before, i set the correct path for the exe and the folder copy and the installer runs the command box and says successfully installed. Not sure what might be causing this. Also when trying to run the configuration it says it can't locate the Efpatch.dll and to check the integrity of the installation. I installed from downloads from heavengames and mooddb for patch 1.2.1a and am running on steam. got any ideas?
Mahazona
Clone Trooper
posted 01-26-19 05:39 AM
EDT (US)
2066 / 2139
Why don't you publish this on Mod.db it will help to increase the activity.
NobleNerd
Clone Trooper
posted 02-13-19 02:47 AM
EDT (US)
2070 / 2139
The ZC Defilers feel a tad bit weak against buildings. I know their effectiveness against them was reduced at some point, but it may have been by a little too much.
Tauntaun
Clone Trooper
posted 02-14-19 06:36 PM
EDT (US)
2071 / 2139
I've noticed Shoran's bowcaster shots are red, unlike the green bolts in other Wookies. Is this WAD?
I have some modest suggestions. What about creating small floor tile corner and small floor tile versions of a couple of metal terrains? Floor tiles allow terrain patterns at a smaller scale and smooth transitions. For metals this would benefit metal mixing (default metal transitions work to great effect in some industrial/worn-out landscapes but not in clean bases) and metal borders with other groups of terrain, particularly water. One problem is that the graphics would be taken from only one section of the terrain and the tiles could thus look repetitive, unless more work was taken to include several variations. But corners wouldn't be as affected by this problem and this repetitiveness wouldn't be as visible in some metals. Metal 3 has a lot of patterns and the repeated tiles would stand out, but Metal 1 would work out a lot better.
And perhaps one of the repeater trooper E-webs and one of the scout speeders could be made into a prop by removing the trooper using it in at least one of the frames (not all of them, particularly since angles remove too much of the E-web from sight) and added as an editor-only prop.
pharmer
Clone Trooper
posted 02-14-19 10:27 PM
EDT (US)
2072 / 2139
I script AI for SWGB.
I have used my script collection on EF with varying result. My main script is a 100 rule I created several years ago for CC. It works mostly as it does on CC, but has problems with new CIVs (Zann and Geonosians).
In order to script adequately, I would need a listing of the unit ID numbers (to create defconst) and similarly ID numbers for new researches and for [new] building. My ai script can create the units, build buildings and do the research for the original CIVs, but cannot train the Zann unique (Fortress) units (I think) and maybe not Geonosian unique units either. I think this true of most AI scripts out there.
I tried to inquire this data out the Advanced Genie Editor, but the version I was using showed Zann and Geonosian CIV research tree as blank, although the comment in article/blog refered to using a "special" version to MOD EF files.
Is there a way of obtaining this information?
pharmer
Clone Trooper
posted 02-20-19 07:48 AM
EDT (US)
2074 / 2139
Thanks
What is the ID for Fortress research to create Veteran defilers. What is the line ID for defiler-line.
Additionally, what is ID for Night Sister Hunter (I assume Night Sister novice line uses the Jedi-line ids).
To answer question about AGE, I was trying to lookup the units/research id (not edit them).