TyranicRex
Clone Trooper
posted 05-15-17 07:20 PM
EDT (US)
1727 / 2139
On a separate note is the mod complete or are you guys still adding content and new additions to the game?
TyranicRex
Clone Trooper
posted 05-16-17 08:35 PM
EDT (US)
1729 / 2139
Awesome! Can't wait to see it. I have been enjoying Expanding Fronts and the new unit's especially, as well as the resolution options in the configurator.
In an earlier post you told me that the Expanding Fronts Interfac.drs file could not be edited, why is this? I love Expanding Fronts and would like to add some extra Icons! haha
Ramsky
Clone Trooper
posted 05-17-17 02:29 AM
EDT (US)
1730 / 2139
Hi all... Excusme i wanna ask something, in this mod is many new unit created. But only can use in edit scenario. Why that's new unit is cannot use in standard game.. well just ask, thank you for answer.
Btw, i new in here.. My nickname is ramsky.. Nice to meet you guys !!
May the force be with us
TyranicRex
Clone Trooper
posted 05-17-17 06:05 PM
EDT (US)
1732 / 2139
Oh okay, balance issues for multiplayer? What about if we use the mod for single player and want to edit drs files, is there a way to bypass whatever is blocking us from doing so?
TyranicRex
Clone Trooper
posted 05-18-17 01:14 PM
EDT (US)
1734 / 2139
Okay thanks I must have been editing the wrong interfac file.
The last issue I have run into is the Expanding Fronts battlegrounds_x2 will not play in game music while the battlegrounds_x1 plays the music from the music file just fine, without a disc, I have the gog version.
I have seen similar posts about this but the solution was simply that the game used the disc to play the music so you need the disc, but I don't use the disc and my music works fine.
So if the x1 version plays the music fine then why might the battlegrounds_x2 not be able to play the music?
Darth Kiro
Clone Trooper
posted 05-18-17 01:48 PM
EDT (US)
1735 / 2139
FIRST: BUG REPORT
For my own purposes I was changing AAT(OOM 224)'s stats (ATK, Blast Radius etc.) and found out that if he attacks while having changed stats, they are set back to their original quantity (which shouldn't happen obviously). However, if the stats are changed while AAT(OOM 224) shoots at something, the stats won't be set back to their original quantity (there is no bug then). This happens with AAT(OOM 224) who is a new unit and perhaps some other new units may have the same problem.
SECOND: PROJECTILE ID'S
I found out how to change the units' projectiles. However, some projectiles have numbers like 2000+ so I have to randomly set to different quantities in order to find new projectile types. Is there a way to define what would be the projectile according to the entered number?
TyranicRex
Clone Trooper
posted 05-19-17 06:52 PM
EDT (US)
1737 / 2139
Nevermind about the sound issue, I got it working.
MatthewII
Clone Trooper
posted 06-12-17 05:44 AM
EDT (US)
1745 / 2139
What terrain are you using for the main floor of Otoh Gunga?
MatthewII
Clone Trooper
posted 06-13-17 05:59 AM
EDT (US)
1747 / 2139
And how do you access it? I can't seem to find it in the 'other' section of the nit menu in the scenario editor. Oh I've found the highlights, but not the floor panels themselves.
MatthewII
Clone Trooper
posted 06-14-17 04:25 AM
EDT (US)
1749 / 2139
I was talking about the black panels, not the highlights, I already know how to find the highlights.