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Topic Subject:Star Wars Galactic Battlegrounds: Expanding Fronts
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Gen_Rhys_Dallows
Jedi Knight
posted 02-21-12 03:51 PM EDT (US)         


Welcome to Expanding Fronts
Star Wars Galactic battlegrounds: Expanding Fronts is a massive fan-made expansion that brings countless new units, gameplay features, and quality of life improvements to the classic LucasArts strategy game.



New Features
  • New Civilizations! Do battle with two entirely new playable civilizations; the seedy Zann Consortium crime syndicate, and the insectoid Geonosians. Each new civ is fully realized with a unique graphics set, as well as a competetive roster of new units and technologies.

  • New Units and Techs! The standard unit and tech tree roster of each civ has been enhanced with numerous new units and techs, allowing more gameplay options than ever before. Use Transport Mechs to ferry infantry into battle; dominate the skies with the Interceptor; annihilate coastal defenses with Monitors; and much more!

  • New Maps! Expanding Fronts provides players with over a dozen new Random Map scripts, based on various worlds from the Star Wars universe. Over 30 new terrain options, native buildings that provide benefits when captured, and an increase to maximum map size make these settings more unique than anything ever seen before in GB. From the wastelands of Jakku, to the snow-tipped peaks of Alderaan; the galaxy is yours to conquer!

  • Enhanced Scenario Editor! The barriers of the editor have been shattered with countless new enhancements. Off-grid object placement, new terrains, countless new props, and completely new triggers make designing complex and compelling scenarios easier than ever before!



    Can I help?
    Expanding Fronts is always looking for new helpers! We are currently in need of:
  • Concept artists to help us visualize units and structures for planned new civilizations.

  • Skilled 3D artists who can create, animate, and render infantry, animals, structures, and vehicles.

  • AI scripters to help ensure computer players know how to make effective use of all of the new units, techs, and features.



    LATEST NEWS
    More New Worlds of Expanding Fronts

    DOWNLOADS
    Expanding Fronts V1.2.1 (Exe Installer)

    Expanding Fronts V1.2.1 (Manual Installer)
    Google Drive Monthly Builds
    GExpanding Fronts V1.2.1a Hotfix

    ADDITIONAL INFORMATION
    New Scenario Editor Guide
    Troubleshooting Guide


    SCREENSHOT GALLERY
    (Select thumbnail to view full image)

    GALACTIC EMPIRE


    GUNGAN GRAND ARMY


    REBEL ALLIANCE


    ROYAL NABOO


    TRADE FEDERATION


    WOOKIEES


    GALACTIC REPUBLIC


    CONFEDERACY


    ZANN CONSORTIUM


    GEONOSIANS


    OTHERS




    ARMY STRONG
    "Rhys wins this thread." - Tsavong Lah | "Gen freakin wins." - Jon Rolos | "...Any mercenary force trained by you, Dallows, would be all kinds of awesome." - Flying Ace
    Expanding Fronts Mod

    [This message has been edited by Gen_Rhys_Dallows (edited 01-24-2019 @ 09:15 AM).]

  • AuthorReplies:
    MatthewII
    Clone Trooper
    posted 10-15-18 01:40 PM EDT (US)     2051 / 2079       
    Okay, it's not strictly a rule as much as a convention. Besides, it's a little odd to talk about making the unit models closer to canon, then mention the AT-XT and TX-130, both of which are Legends-only vehicles.

    [This message has been edited by MatthewII (edited 10-15-2018 @ 08:56 PM).]

    NobleNerd
    Clone Trooper
    posted 10-16-18 04:32 PM EDT (US)     2052 / 2079       
    I mainly mentioned them due to a better chance of them actually being canon. The vehicles in SWGB are vague and have little to no chance of being reintroduced to canon.
    Sarthos
    Clone Trooper
    posted 11-22-18 00:26 AM EDT (US)     2053 / 2079       
    This mod is still alive? :O

    Sarthos |Sovereign of Syrup
    Uber_Mod_Project | Military Dictator of Modpack Discussion
    Winner of the true Canadian Fourmer Award for going above and beyond the call of being Canadian.
    Winner of the EoD award for the most pointless attempt to prove some one wrong at the expense of his own health
    Pfft. We all know Merai is so liberal that he uses his left hand. :p - Moff
    Lady Gaga is a genius, actually - Crazed Ewok
    Emissary of the Prophets
    Clone Trooper
    (id: Admiral Zaarin)
    posted 11-22-18 10:33 AM EDT (US)     2054 / 2079       


    Welcome back, Sarthos.

    Zaarin | Creator of Coruscant Life SE
    deviantArt | New Campaign Coming Soon
    "But if of ships I now should sing, what ship would come to me,
    What ship would bear me ever back across so wide a Sea?

    "Most forums derails into talking about memes. Here we derail into in-depth discussions about art. I like ours better."--jssf1992
    Flying Ace
    Clone Trooper
    (id: Lord Vader672)
    posted 11-22-18 01:12 PM EDT (US)     2055 / 2079       
    This mod is still alive? :O
    This forum is still alive? :O
    Fixed

    What was YOUR ME3 ending: Merge with Helios, Illuminati, or Tracer Tong?
    "I feel like I just watched Dwayne Johnson beat a small disabled child. Except the disabled child is really an infant clone of Hitler. It's so painful to watch...but so glorious." - Cheapy
    "The Rebels only have one rank: traitor." - Eothain
    Uchuu Senkan Yamoffo
    Moff
    (id: Moff Yittreas)
    posted 11-29-18 01:58 PM EDT (US)     2056 / 2079       
    Hey, Sarthos. Yes, we're still here. Also on Discord, if you wanna do any modding fun.

    New RPG Coming Soon | Purveyor of the Poi | Weeaboo Brony Conserative - The Ultimate Foe to the Internet
    Lord Sipia: "THIS IS WHAT HAPPENS WHEN SIPPY IS EXCLUDED! EVERYBODY LOSES THEIR SANITY" | Also Lord Sipia: "...Of course. Prepare the butter."
    "Moff's anime diatribes/photos are infinitely less annoying than legion's communism, so I don't complain." - Azzie, proving that cute girls driving tanks >> Left-wing ideology
    Sarthos
    Clone Trooper
    posted 12-01-18 08:07 PM EDT (US)     2057 / 2079       
    Leave John DeLancie alone!! :'(

    Sarthos |Sovereign of Syrup
    Uber_Mod_Project | Military Dictator of Modpack Discussion
    Winner of the true Canadian Fourmer Award for going above and beyond the call of being Canadian.
    Winner of the EoD award for the most pointless attempt to prove some one wrong at the expense of his own health
    Pfft. We all know Merai is so liberal that he uses his left hand. :p - Moff
    Lady Gaga is a genius, actually - Crazed Ewok
    Gen_Rhys_Dallows
    Jedi Knight
    posted 12-08-18 05:38 PM EDT (US)     2058 / 2079       


    ANOTHER YEAR
    Welcome back. Though we've been rather quiet here over the past few months, the Expanding Fronts team is hard at work preparing for our next major update. This time, we have chosen to focus mainly on the core mainstay of the game; Random Maps. New breakthroughs in modding have given us the ability to add entirely new terrain textures to the game. Thus far, over fifty new options are available for map designers to use in their creations. Also added are new cliff sets, and a host of new animals to give maps more life and variety than ever before.

    Today we'll be taking a look at over a dozen map scripts available in the Expanding Fronts mod.

    AHCH-TO

    "Built a thousand generations ago to keep these. The original Jedi texts. Just like me, they're the last of the Jedi religion."

    A secluded oceanic world rumored to house the site of the first Jedi Temple. Ahch-To is an archipelago map where players start on small individual islands. These islands are limited in size, and will eventually run dry of resources, forcing players to expand outwards by air or water. In the center of the map is a large landmass containing multiple mineral deposits, and plentiful Holocrons. Control over the mainland is critical to ensure victory. Carbon is plentiful from woodlands, and food comes primarily in the form of fish, fruit bushes, and Porgs - a new herd animal that can be captured the same as Nerfs/Banthas.

    CATO NEIMOIDIA

    "That business on Cato Neimoidia doesn't... doesn't count."

    The oldest of the Neimoidian 'Purse Worlds,' much of Cato Neimoidia's life exists atop rocky plateaus that tower high over the permanent fog and acidic oceans below. It is on top of these rocky spires that devastating battles rage. Players all start on a small rock-bordered island surrounded by clouds. Defensible, but small, resources are in short supply, and players must hop islands in order to secure new sources of income. Unlike Ahch-To, there is no central landmass, and players must fight to stake claims between numerous small islands scattered about the map.

    CRAIT

    "It's salt!"

    A red-soiled mineral planet dusted over by a thick crust of salt. Crait consists mostly of flatland with numerous pockets of Carbon rocks. Ore is in higher than usual supply, owing to Crait's mineral rich nature, and packs of wild Vulptices roam the barren surface.

    ENDOR

    "Wonderful. We are now part of the tribe."

    A re-imagining of the original Battlegrounds script; the Forest Moon of Endor has been enhanced with new wildlife and features. A new herd animal, the Bordok, can be captured for food, while vicious Arachne spiders lurk deep in the forest stalking unsuspecting prey. The primary new feature of Endor is the scattered Ewok villages. Just like herd animals, Ewok huts can be captured by any player that approaches them. While under control players can train Ewok units to fight for their armies. While Individually frail, they come at a low cost and can be quickly replenished from any owned Ewok structure.

    KORRIBAN

    "Korriban shall be as it always was. A graveyard for the darkest of the Sith Lords, still whispering within their tombs. It shall always be a source of evil, spawning threats throughout the millennia."

    The ancient homeworld of the Sith species, and the burial site of some of the most powerful Dark Lords of the Sith, Korriban is a planet filled with immeasurable dark-side energy. Its harsh desert surface contains plentiful Carbon deposits, but not much in the way of food save for packs of violent animals. A higher than usual amount of Holocrons dot the landscape, providing an immense boost of Nova for those determined enough to claim them.

    LAH'MU

    "I think I've found the perfect place. Remote. A bit desolate, but tranquil."

    A lush, agrarian outer rim world, Lah'mu's surface is covered in fertile grasslands, mountians, and black sand beaches. The isolated world inhabits only a sparse amount of settlers. Food is plentiful on Lah'mu, due to plentiful fruit bushes and large packs of herd animals. Also dotted across the map are numerous moisture vaporator structures that will passively generate Food for any player that controls them.

    MIMBAN

    "You have to be alert every second on Mimban. This is a crazy world, where the ground itself is your most uncertain enemy."

    A miserable, mud-covered world ravaged by near-constant warfare.The surface of Mimban is a hilly wasteland dotted with the remains of countless prior battles. Carbon deposits are small and scattered, requiring constant Worker mobility. Ore deposits are more plentiful than usual, allowing defensive-minded players the means to dig in behind dense fortifications.

    MUSTAFAR

    "It's obvious that civilizations have been present here for thousands of years. Strangely enough though, apart from the last few hundred years, there are no records at all of who was here or where they are now."

    A remote volcanic world that served as the last capital of the Confederacy of Independent Systems during the Clone Wars. Mustafar consists of a hilly volcanic landmass intersected by lakes. Thin rocky bridges connect player lands and serve as natural choke-points.

    PILLIO

    "If the Empire is here, then what I sensed is true. There must be something special about this place."

    A remote aquatic planet with an immense coral reef stretching across much of its surface. The map consists of a landmass surrounded by water on three sides. Pillio contains plentiful food from fish, fruit bushes, and herd animals.

    RAXUS PRIME

    "You don't realize how important a datapad is until you're stranded on Raxus Prime with nothing but your boots and a blaster."

    Once a lush tropical world, Raxus Prime now contains barren toxic wastes buried in immense mountains of trash and scrap. Navigation on this map is difficult owing to the colossal buildup of scrap. Most of it can be harvested for resources. Because of this, Raxus Prime contains a much higher than usual resource capacity.

    RUGOSA

    "Beautiful, this moon, is. Amazing, the universe, is."

    Rugosa is a temperate moon covered in vast coral forests. It consists mostly of open, hilly landscape with average resources. In the center of the map is a lagoon that houses a single island filled with Nova Crystal deposits.

    STARKILLER BASE

    "How do we blow it up? There's always a way to do that."

    A forested ice planet ripped from its orbital home to become the mobile base of the First Order. Its surface consists of rocky mountains and vast open forests. The script is heavily forested around the edges, with multiple gaps in the trees, allowing attacks to come from almost any direction. The center of the map contains a large clearing. Carbon is plentiful, but Food and other resources are somewhat scarce.

    SULLUST

    "What of the reports of the Rebel fleet massing near Sullust?"

    The homeworld of the Sullustan species, Sullust's surface is a volatile volcanic wasteland covered in toxic gasses. While most inhabitants reside in underground cave networks, the surface hosts numerous mining and manufacturing operations. Sullust has a high mineral capacity, but is somewhat lacking in Carbon and Food.

    AND MUCH MORE


    These scripts represent a sample of what we've been working on over the past year. We hope to show you much more soon. Many of these maps are already playable and can be downloaded from the latest Monthly Build available on Google Drive. Unfortunately, the holidays this year have been busier than usual for the team, and we do not yet have a solid release date for the next update. We hope to get something done early into 2019 and we will keep you posted as we make a decision. Thank you for your patience.

    HAPPY HOLIDAYS


    We'd like to thank all of those who have been following the Expanding Fronts mod since its inception. Your continued support and enjoyment of the mod is greatly appreciated and we wish you all the best for this holiday season. We look forward to bringing even more to you next year.

    HELP WANTED
    We have some huge plans for the Expanding Fronts project moving forward, and we need YOUR help to to bring them into existence. Currently we require concept artists to help us design structures and units for new playable civilizations, as well as talented 3D artists and animators to help bring those designs to life. If you, or anybody you know has the skills, and wishes to contribute to the continued improvement of Expanding Fronts, please let us know. You can get in touch with us here on ModDB, or in our Discord server.




    ARMY STRONG
    "Rhys wins this thread." - Tsavong Lah | "Gen freakin wins." - Jon Rolos | "...Any mercenary force trained by you, Dallows, would be all kinds of awesome." - Flying Ace
    Expanding Fronts Mod

    [This message has been edited by Gen_Rhys_Dallows (edited 12-09-2018 @ 10:48 PM).]

    Emissary of the Prophets
    Clone Trooper
    (id: Admiral Zaarin)
    posted 12-08-18 07:56 PM EDT (US)     2059 / 2079       
    I'm not sure which makes me happier: new aesthetic stuff or that Kreia quote.

    Zaarin | Creator of Coruscant Life SE
    deviantArt | New Campaign Coming Soon
    "But if of ships I now should sing, what ship would come to me,
    What ship would bear me ever back across so wide a Sea?

    "Most forums derails into talking about memes. Here we derail into in-depth discussions about art. I like ours better."--jssf1992
    Flying Ace
    Clone Trooper
    (id: Lord Vader672)
    posted 12-09-18 08:32 PM EDT (US)     2060 / 2079       
    Ah good, Crait can be invaded by a competent army

    What was YOUR ME3 ending: Merge with Helios, Illuminati, or Tracer Tong?
    "I feel like I just watched Dwayne Johnson beat a small disabled child. Except the disabled child is really an infant clone of Hitler. It's so painful to watch...but so glorious." - Cheapy
    "The Rebels only have one rank: traitor." - Eothain
    DTIII
    Clone Trooper
    posted 12-10-18 03:15 AM EDT (US)     2061 / 2079       
    That's awesome, I always look forward to checking out the scenario editor with every update!
    vashorchihide
    Clone Trooper
    posted 12-24-18 07:32 PM EDT (US)     2062 / 2079       
    Hey I've tried the manual and exe installer, and having to t reinstall the game between each one I keep getting the error (0xc000007b) and tells me to close application. Even the original version after using this gets this error when it was fine before, i set the correct path for the exe and the folder copy and the installer runs the command box and says successfully installed. Not sure what might be causing this. Also when trying to run the configuration it says it can't locate the Efpatch.dll and to check the integrity of the installation. I installed from downloads from heavengames and mooddb for patch 1.2.1a and am running on steam. got any ideas?
    Flying Ace
    Clone Trooper
    (id: Lord Vader672)
    posted 01-21-19 10:57 AM EDT (US)     2063 / 2079       
    So this is embarrassing. I can't remember how to install the version from the google drive, and the file doesn't seem to have the readme anymore. So I figured I would either take a hammer to it, or ask for help. So I decided to come here and see if anyone has a hammer

    What was YOUR ME3 ending: Merge with Helios, Illuminati, or Tracer Tong?
    "I feel like I just watched Dwayne Johnson beat a small disabled child. Except the disabled child is really an infant clone of Hitler. It's so painful to watch...but so glorious." - Cheapy
    "The Rebels only have one rank: traitor." - Eothain
    Gen_Rhys_Dallows
    Jedi Knight
    posted 01-23-19 07:44 AM EDT (US)     2064 / 2079       
    You should only have to merge the downloaded Game folder with the default one.

    ARMY STRONG
    "Rhys wins this thread." - Tsavong Lah | "Gen freakin wins." - Jon Rolos | "...Any mercenary force trained by you, Dallows, would be all kinds of awesome." - Flying Ace
    Expanding Fronts Mod
    Flying Ace
    Clone Trooper
    (id: Lord Vader672)
    posted 01-23-19 12:29 PM EDT (US)     2065 / 2079       
    Well now I REALLY feel like an idiot

    Thanks, Dallows.

    What was YOUR ME3 ending: Merge with Helios, Illuminati, or Tracer Tong?
    "I feel like I just watched Dwayne Johnson beat a small disabled child. Except the disabled child is really an infant clone of Hitler. It's so painful to watch...but so glorious." - Cheapy
    "The Rebels only have one rank: traitor." - Eothain
    Mahazona
    Clone Trooper
    posted 01-26-19 05:39 AM EDT (US)     2066 / 2079       
    Why don't you publish this on Mod.db it will help to increase the activity.
    Gen_Rhys_Dallows
    Jedi Knight
    posted 01-26-19 07:39 AM EDT (US)     2067 / 2079       
    We've had a ModDb page since 2012.

    ARMY STRONG
    "Rhys wins this thread." - Tsavong Lah | "Gen freakin wins." - Jon Rolos | "...Any mercenary force trained by you, Dallows, would be all kinds of awesome." - Flying Ace
    Expanding Fronts Mod
    HMS3
    Clone Trooper
    posted 02-03-19 02:04 AM EDT (US)     2068 / 2079       
    Hello,

    I'd like to suggest adding a extra building that calls in hero units for each faction.

    I've been able to do this using AGE by setting an extra cost (using Misc Counters) to the hero units restricting it so only one of each hero could be built at a time. I think this would be something that would spice up SWGBs gameplay, and I also think it's a missed opportunity that we can only use heroes in the campaign.

    Please answer my questions, things are really hard to find around here. Most of the stuff I want to do has really never been done before, even though it is totally possible.

    [This message has been edited by HMS3 (edited 02-04-2019 @ 10:44 PM).]

    Gen_Rhys_Dallows
    Jedi Knight
    posted 02-04-19 02:15 PM EDT (US)     2069 / 2079       
    It's unlikely that we'll ever include heroes in standard matches.

    ARMY STRONG
    "Rhys wins this thread." - Tsavong Lah | "Gen freakin wins." - Jon Rolos | "...Any mercenary force trained by you, Dallows, would be all kinds of awesome." - Flying Ace
    Expanding Fronts Mod
    NobleNerd
    Clone Trooper
    posted 02-13-19 02:47 AM EDT (US)     2070 / 2079       
    The ZC Defilers feel a tad bit weak against buildings. I know their effectiveness against them was reduced at some point, but it may have been by a little too much.
    Tauntaun
    Clone Trooper
    posted 02-14-19 06:36 PM EDT (US)     2071 / 2079       
    I've noticed Shoran's bowcaster shots are red, unlike the green bolts in other Wookies. Is this WAD?

    I have some modest suggestions. What about creating small floor tile corner and small floor tile versions of a couple of metal terrains? Floor tiles allow terrain patterns at a smaller scale and smooth transitions. For metals this would benefit metal mixing (default metal transitions work to great effect in some industrial/worn-out landscapes but not in clean bases) and metal borders with other groups of terrain, particularly water. One problem is that the graphics would be taken from only one section of the terrain and the tiles could thus look repetitive, unless more work was taken to include several variations. But corners wouldn't be as affected by this problem and this repetitiveness wouldn't be as visible in some metals. Metal 3 has a lot of patterns and the repeated tiles would stand out, but Metal 1 would work out a lot better.

    And perhaps one of the repeater trooper E-webs and one of the scout speeders could be made into a prop by removing the trooper using it in at least one of the frames (not all of them, particularly since angles remove too much of the E-web from sight) and added as an editor-only prop.
    pharmer
    Clone Trooper
    posted 02-14-19 10:27 PM EDT (US)     2072 / 2079       
    I script AI for SWGB.

    I have used my script collection on EF with varying result. My main script is a 100 rule I created several years ago for CC. It works mostly as it does on CC, but has problems with new CIVs (Zann and Geonosians).

    In order to script adequately, I would need a listing of the unit ID numbers (to create defconst) and similarly ID numbers for new researches and for [new] building. My ai script can create the units, build buildings and do the research for the original CIVs, but cannot train the Zann unique (Fortress) units (I think) and maybe not Geonosian unique units either. I think this true of most AI scripts out there.

    I tried to inquire this data out the Advanced Genie Editor, but the version I was using showed Zann and Geonosian CIV research tree as blank, although the comment in article/blog refered to using a "special" version to MOD EF files.

    Is there a way of obtaining this information?
    Vardamir
    Huskarl
    posted 02-15-19 09:22 PM EDT (US)     2073 / 2079       
    Defiler - 2546
    Veteran Defiler - 2544

    Geonosian Warrior - 642
    Elite Geonosian Warrior - 640


    Where are you looking for the information in AGE?

    AoK: Realms
    Adds Armenians, Balts, Bamars, Bohemians, Bulgars, Burgundians, Chimus, Dutch, Helvetians, Jurchens, Khmers, Malays, Mandinkas, Moors, Muisca, Tamils, Tufans, Turcomans, and Viets

    Genie Converter - an AKX installer for modern times
    pharmer
    Clone Trooper
    posted 02-20-19 07:48 AM EDT (US)     2074 / 2079       
    Thanks

    What is the ID for Fortress research to create Veteran defilers. What is the line ID for defiler-line.

    Additionally, what is ID for Night Sister Hunter (I assume Night Sister novice line uses the Jedi-line ids).

    To answer question about AGE, I was trying to lookup the units/research id (not edit them).
    Tevious
    Clone Trooper
    (id: The Vampire Slayer)
    posted 02-21-19 00:09 AM EDT (US)     2075 / 2079       

    Veteran Defiler (Upgrade Tech) - 674
    UNIT-DEFILER-LINE - 46

    Nightsister Hunter - 4172


    There you go.

    Also, here's all the Nightsister IDs in case you need them:


    (Click to enlarge.)

    BTW, you can reach us faster on our Discord server.

    @)₪₪₪₪ ŤΣVŮS ₪₪₪₪(@
    || OŢ .◊ ŤΡМ ◊. SLX ||
    || ŘĿŦŔ .◊ ŦŚŤĮ ◊. ĶǾŤ ||
    @)₪₪₪₪₪₪₪₪₪₪₪₪₪(@

    [This message has been edited by Tevious (edited 02-21-2019 @ 00:23 AM).]

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