Hello all. I'm new to scenario design, I'm having a blast creating this stuff, but as can be imaganed I'm having problems too. One of the "themes" going on in a particular scenario are holocrons that provide high resource tributes to players, but I'm also sending out holocrons that are "rigged" to blow up/take out buildings and units when brought to a base.
I've been testing different triggers together, and I can simplify specific buildings, but for randomness, do I have to set area to say the whole base size? If so, would I have to make individual trigger sets for each player? Sorry if this is vague?
I'm also trying to make the holocron dissappear with kill object and remove object. My set building will blow up when the holocron is brought to it, but I can't get the holocron to dissappear as an effect of being blown up with the building.
right now I'm using this...
Trigger 0
Loop off, Start on
Condition: bring object to object(unit to holocron)
effect: activate trigger 1
Trigger 1
Loop off, start on
Condition: bring object to object(unit carrying holo to building)
effect: activate trigger 2
Trigger 2
Loop off, start off
Condition: Timer 5
effect: Kill object ( player 1 building, sith temple)
effect2: activate trigger 3
Trigger 3
loof off, start on
Condition: Timer 1
effect: kill object (holocron)
I can't get the holocron to die/ disappear. I've also tried the kill object(holocron) as an effect in Trigger 2, but to no avail. Any ideas? Sorry if this has been answered on this thread before, I've been looking for something similar but haven't found it, although I'm still searching the threads. Sorry for the essay!