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SWGB Heaven » Forums » Modpack Discussion » Lost stuff recovery
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Topic Subject:Lost stuff recovery
LORDGIORGER
Clone Trooper
posted 09-08-18 08:51 AM EDT (US)         
First of all I must congratulate all the staff for the constant and intelligent attention with which this "ancient" game-which I have been passionate for fifteen years-has been expanded and enriched. Let me just mention the following. I noticed that alongside the continuous additions there were also losses of materials already introduced in the game. For example, the Dark Troopers Phase II and III, which had been placed next to Dark Trooper I and II (there is only phase I, the prototype, remained), the Imperial PX Mech, several heavily armed Wookiee units (that were incorrectly listed as cannons), and others, including a special Berserker unit whose name by now I can't remember (Chalmun?). Among the buildings disappeared all the imperial factories related to the special units: it is true that the mode with factions is over but these materials, since they were there, could remain to enrich the Scenario. The same is to say for the factory of the MC-80 (although a factory working for the development of capital ships in the Scenario would be appropriate) could remain at least as part of the environment. An Imperial "medium wall" is also missing, probably by mistake, perhaps considered as a duplicate of the standard medium wall while in reality it was a very easy to use black wire mesh to fence areas and build bases and buildings. In general I would say that once acquired an object - unit or building ľalso considering the difficulty of animating new units, it should be worth the principle of its definitive acquisition to the Scenario, just as it is respected the principle of not touching all the original stuff. I hope that the next expansion will also include a revision of the lists for the recovery of useful materials lost on the street. Still countless compliments and that the Force be with you!
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