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SWGB Heaven » Forums » Modpack Discussion » SLX Studio - A new SLP and DRS mod tool.
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Topic Subject:SLX Studio - A new SLP and DRS mod tool.
Tevious
Clone Trooper
(id: The Vampire Slayer)
posted 08-22-18 03:14 AM EDT (US)         
SLX Studio

SLX Studio is a mod program containing tools for creating and editing SLP and DRS files. I created SLX Studio as a dev tool for the Expanding Fronts mod for Star Wars: Galactic Battlegrounds,
but it can be used in all genie engine games, such as Galactic Battlegrounds, Age of Empires, and Age of Empires II.

Download SLX Studio v1.00 from the Download Section here.



Some highlight features of SLX Studio:
- Convert SLX to SLP / Extract SLP to SLX (and batch versions of these).
- Support for both 8-bit and 32-bit SLP versions with additional support for 8-bit AoE1 SLPs and all 10 player color indices.
- Extract or Create DRS files for each game.
- Double-click graphic image for fast anchor/hotspot positioning. Also support for importing/exporting CSV files.
- Viewable selection boxes (including rectangular shaped) or selection rings.
- Generate Data Graphics tool with tolerance bars for shadows and player colors, creates outlines, auto-crops images, and can even split shadows into it's own SLX. This tool is necessary to convert from SLX to SLP format.
- Color Palette Editor/Viewer that supports multiple formats (Jasc .pal, Microsoft .pal, Photoshop .act, GIMP .gpl, and even rendering as .png images). I've also embedded some palettes, including some commonly used ones.
- Terrain tools. Create terrain SLPs of any size (rows and columns). Includes conversion tools to create an isometric terrain map from a texture image.
- Batch Palette Swap tool that can be used to quickly recolor units.
- Other Batch image tools for recoloring pixels, changing image format, and creating data images.
- GIF tool with transparency support.
- SLP and DRS Viewer tools that can save anchor changes.
- Play animation support for SLX with speed settings.
- Zoom image support for SLX frames.
- FX Editor tool to draw various effects on frames such as various sparks, weapon fire effects, engine fire effects, transparency, holocrons, relics, and more!
- Delta Object Positioner tool to determine various object positions for things like snow and fire on buildings. Positions can be exported as CSV files to then manually imported into AGE.

You can view a guide for using SLX Studio here (WIP).

Video Tutorials:
1. Creating an Aircraft SLP
2. Creating a Building SLP

You can join the Discord and keep up to date with the latest builds and discussion with this link: https://discord.gg/qEGcVzK

@)₪₪₪₪ ŤΣVŮS ₪₪₪₪(@
|| OŢ .◊ ŤΡМ ◊. SLX ||
|| ŘĿŦŔ .◊ ŦŚŤĮ ◊. ĶǾŤ ||
@)₪₪₪₪₪₪₪₪₪₪₪₪₪(@

[This message has been edited by Tevious (edited 10-07-2018 @ 08:56 PM).]

AuthorReplies:
NobleNerd
Clone Trooper
posted 10-10-18 01:19 PM EDT (US)     1 / 2       
Would this be a good tool to use for adding 3D models to new units? I'd like to try and lend a hand at making units for the Expanding Fronts mod (mainly to work on a faction for the Black Sun).
Tevious
Clone Trooper
(id: The Vampire Slayer)
posted 10-10-18 05:25 PM EDT (US)     2 / 2       
This tool would be used to convert rendered frames of your 3D models (doesn't work with 3D itself) to SLP format, which the game uses for 2D graphics.

As for adding Black Sun, see my post in the EF thread.

@)₪₪₪₪ ŤΣVŮS ₪₪₪₪(@
|| OŢ .◊ ŤΡМ ◊. SLX ||
|| ŘĿŦŔ .◊ ŦŚŤĮ ◊. ĶǾŤ ||
@)₪₪₪₪₪₪₪₪₪₪₪₪₪(@
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