You must be logged in to post messages.
Please login or register

Game Discussion
Moderated by Crazed Ewok, Gen_Rhys_Dallows

Hop to:    
Welcome! You are not logged in. Please Login or Register.6 replies
SWGB Heaven » Forums » Game Discussion » Jedi AI not attacking?
Bottom
Topic Subject:Jedi AI not attacking?
AlexiSonicKST
Clone Trooper
posted 02-23-18 04:23 PM EDT (US)         
Hello everyone.
For as long as I remember, I always faced that annoying bug: when the AI send Jedi to battle, they tend to start attacking, but then cancel their attack before it makes any damage, restart attacking, and essentially be completely useless.

I suppose it is because the AI wants to keep its distance, so it tries to flee beause the target is very close, but as it flees it realizes that the range of the Jedi is very short, so it attacks, but immediately flees...

That's especially annoying when making custom scenarios, as Jedi essentially become worthless ennemies.

Anyone knows some kind of fix to this?

____


EDIT: Well, probably no-one is ever going to read this, but I may have found a weird fix to this in the scenario editor: changing the Jedi's "unit class" (thanks to Expanding Fronts) to "Mounted Troopers" (Change Unit Data, SET Class 56)

On my computer, it works just fine. The game handles it ok, the Jedi is actually attacking and everything... But whenever I quit the current game (like hitting "Restart"), the game instantly shuts down.

I will make additionnal tests to see if those two things are indeed linked and if there is a way around it.

[This message has been edited by AlexiSonicKST (edited 02-24-2018 @ 08:02 PM).]

AuthorReplies:
couchmaster
Clone Trooper
posted 06-02-18 06:01 PM EDT (US)     1 / 6       
I have been experiencing the same issue! Very annoying. To be honest I am looking for a solution outside of the scenario editor because I want to be able to play straight from Standard Game so if anyone out there reads this and knows of fix please do respond!

Thanks in advance.
Darth Kiro
Clone Trooper
posted 06-03-18 11:15 AM EDT (US)     2 / 6       
I didn't even know this thread existed. Well, whoever reads this, you may find good AI's for standard game here, in the AI downloads section. There is one AI, specifically good for scenarios - Ultimate RPG AI.

To install an AI, move the .ai and .per files in your AI folder. However, if you want to play a standard game, you will need to create a custom scenario, with a generated map and numbers of players you want. Then set the computer players' "personality" to the AI you need (an AI made for standard games apparently). Alliances can be made from the starting game menu.

I could climb with such ease I went climbing towards the Sun by the ridges of the Great Mountain. It was so light around, so nicely warm, so beautiful, closer to the Sun - I wanted to go right next to it! But I overrated myself, I'm so high now that the light blinds me, heat hurts me and it's too late to go back!!!
couchmaster
Clone Trooper
posted 06-05-18 04:36 AM EDT (US)     3 / 6       
Thanks so much for the response. I am new to this whole mod so excuse my ignorance. I was referring to a standard game with the default computer opponents. Are you saying that there are new AIs to play against? If so, what is the difference? Are they just different levels of difficulty? Or are the different ones good at different things? Where can I read more information on this?

Thanks again!
Darth Kiro
Clone Trooper
posted 06-05-18 08:21 AM EDT (US)     4 / 6       
These are user made AI's. Some of them were made to be specifically aggresive, others are "hard to kill". In the AI downloads section, to which I gave you a link, an AI should have its description in its downloading page (to install an AI, move .ai and .per files in your AI folder).

The odd thing is you can't play against these AI's in a standard game as all opponents/allies will use standard AI. You need to create a custom scenario (just choose map seed, size and number of players and press generate button; alliances can be made from the diplomacy window or from the start game menu if you save the scenario and play it again) and set the computer players' personality to the AI you want ("players" window, "personality" combo box; from "players" you also choose the number of players).

I could climb with such ease I went climbing towards the Sun by the ridges of the Great Mountain. It was so light around, so nicely warm, so beautiful, closer to the Sun - I wanted to go right next to it! But I overrated myself, I'm so high now that the light blinds me, heat hurts me and it's too late to go back!!!
rva2895
Clone Trooper
posted 06-06-18 08:02 AM EDT (US)     5 / 6       
Wrong, you can select which AI a computer player (or even yourself) will use in Standard Game setup screen.
Darth Kiro
Clone Trooper
posted 06-06-18 12:45 PM EDT (US)     6 / 6       
I thought the "computer" label could be changed only in multiplayer mode when a human player takes the slot.

I could climb with such ease I went climbing towards the Sun by the ridges of the Great Mountain. It was so light around, so nicely warm, so beautiful, closer to the Sun - I wanted to go right next to it! But I overrated myself, I'm so high now that the light blinds me, heat hurts me and it's too late to go back!!!
You must be logged in to post messages.
Please login or register

Hop to:    

SWGB Heaven | HeavenGames