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SWGB Heaven » Forums » Scenario Design » Trooper Regeneration
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Topic Subject:Trooper Regeneration
Bluejamathons
Clone Trooper
posted 11-29-16 07:39 PM EDT (US)         
Does anybody know how to make normal units (i.e. not heros) regenerate their health?

It's for a scenario not a standard game, so not a medic.
AuthorReplies:
Emissary of the Prophets
Clone Trooper
(id: Admiral Zaarin)
posted 11-29-16 10:41 PM EDT (US)     1 / 3       
It should look something like this:

LOOPING: On

CONDITION > Timer: 1 second

EFFECT > DAMAGE OBJECT: -1 (you will have to copy and paste the "-" and you will have to redo it if you ever touch the effect again)


I suspect (it's been a while) that this could eventually lead to having more current hitpoints than maximum hitpoints. There used to be a trick to work around that, but I don't remember it. It might be easier to GeniEdit the unit into a hero unit (or just GeniEdit it to make it have hitpoint regeneration), but you'll have to ask in the modding section about how to do that...

Zaarin | Creator of Coruscant Life SE
deviantArt | New Campaign Coming Soon
"But if of ships I now should sing, what ship would come to me,
What ship would bear me ever back across so wide a Sea?

"Most forums derails into talking about memes. Here we derail into in-depth discussions about art. I like ours better."--jssf1992
rva2895
Clone Trooper
posted 11-30-16 08:38 AM EDT (US)     2 / 3       
Expanding Fronts will have a trigger effect setting custom HP regeneration rate for any unit.
Emissary of the Prophets
Clone Trooper
(id: Admiral Zaarin)
posted 11-30-16 10:58 AM EDT (US)     3 / 3       
^Or, you know, you could use that.

Zaarin | Creator of Coruscant Life SE
deviantArt | New Campaign Coming Soon
"But if of ships I now should sing, what ship would come to me,
What ship would bear me ever back across so wide a Sea?

"Most forums derails into talking about memes. Here we derail into in-depth discussions about art. I like ours better."--jssf1992
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