Poser Series: Part 3: Coloring Figures and Objects by Izzy


Commentary: This is the third guide, introducing to you how to color figures and objects. DISCLAIMER: If you have any problems regarding the subject mentioned above, email me at jiangjunizzy@hotmail.com (Yes, I prefer email)
  1. Now, let's get started! Fire up poser, and get those models from last week.
  2. You should have lights, camera angles and props attached to him. Now, the colors are preset, you're probably wondering how to make them look different!
  3. The model you're looking at should be entirely pinkish-white. Most models in Poser come with a preset texture map, the one you're looking at should not have any textures applied. Look at the bottom of your display screen for a small toolbar that has around 9 little globes. Click the last one or use the hotkey "CTRL+9".
  4. Doing this should allow you to see all the textures the current figure has. Be cautious though, some low memory computers may not be able to handle a fully rendered model without warning you of some possible memory loss errors.
  5. Click the head camera; you may notice a significant difference in the model's appearance. Go back to Posing Camera mode.
  6. To color things simply press "C" or look for the paint bucket tool in the object bar at the top. When you click a part of the figure, a dialog will appear, showing you a rainbow of colors to choose from. You can do this to different parts of the body, such as eye color, iris color and lip shades. TIP: since we're making RTS models, you won't need to worry about making your characters look pretty. Experiment a little with the tool, when you're ready, move on.
  7. To add materials or texture maps to a figure, go the materials dialog menu (CTRL+U).
  8. Now, look for a drop down menu that says "Texture Map". Look around for some texture maps or pictures you can apply to your figure. Nothing fancy. To do this, press the "LOAD" button, and scavenge for a random picture.
  9. Using X-Tran to move it left or right, Y-Tran to move it up or down, and Z-Tran to move it closer or farther, move to a place on the body you'd like to attach it to. In this case, you can glue it to his head. TIP: When you move things around, move to the HEAD camera, and use it to rotate around, then move back to the posing camera to take render shots (will be explained later on). If you do happen to mess up the camera, you can always go back and apply the camera to your model.
  10. To apply this map to different parts of the body, look at the top for a drop down menu that says "material" next to it. You can select different parts of his body, like finger nails, iris' and the tongue. When you're ready, press "OK". Tip: To make parts of the body look shiny, you can boost up the highlight size slider bar to high number, this will give your character a "shiny" look. You can use it for various troopers.
  11. Stay tuned for next weeks: Part 4, rendering

Contact the author, Izzy at jiangjunizzy@hotmail.com.